async void Start() { websocket = new WebSocket(SERVER_URL); websocket.OnOpen += () => { Debug1.Log("Connection open!"); }; websocket.OnError += (e) => { Debug1.Log("Error! " + e); }; websocket.OnClose += (e) => { Debug1.Log("Connection closed!"); }; websocket.OnMessage += (bytes) => { var message = System.Text.Encoding.UTF8.GetString(bytes); OnlineData sync = JsonUtility.FromJson <OnlineData>(message); if (!dic.ContainsKey(sync.id)) { GameObject go = Instantiate(player, sync.desirePos, Quaternion.identity); var comp = go.GetComponent <SyncPosition>().data; comp.id = sync.id; comp.desirePos = sync.desirePos; comp.state = sync.state; comp.speed = sync.speed; go.transform.GetChild(0).GetComponent <TextMeshPro>().text = sync.id; dic.Add(sync.id, go.GetComponent <SyncPosition>()); } else { if (sync.id != playerid) { dic[sync.id].data.desirePos = sync.desirePos; dic[sync.id].data.state = sync.state; } } }; InvokeRepeating("SendWebSocketMessage", 0.0f, 0.3f); await websocket.Connect(); }
void Awake() { tp_data[0] = "1"; tp_dataItems[0] = "1"; tp_dataSkills[0] = "1"; tp_dataEnemySkills[0] = "1"; tp_dataInventoryItems[0] = "1"; tp_dataCharacters[0] = "1"; k_storage = this; }
private void Awake() { Instance = this; DontDestroyOnLoad(gameObject); dic = new Dictionary <string, SyncPosition>(); OnlineData data = new OnlineData(); data.id = playerid; data.desirePos = player.transform.position; data.speed = 4f; player.GetComponent <SyncPosition>().data = data; player.transform.GetChild(0).GetComponent <TextMeshPro>().text = playerid; dic.Add(playerid, player.GetComponent <SyncPosition>()); }
public virtual void Reset() { username = ""; password = ""; offlineData = new OfflineData(); onlineData = new OnlineData(); for (int i = 0; i < ArchivesManager.MAX_ACCOUNTS; i++) { offlineData.battleMode.versusHuman.data[i] = new OfflineBattleDataEntry(); offlineData.battleMode.versusHuman.noSwitchingVariant.data[i] = new OfflineBattleDataEntry(); offlineData.battleMode.versusHuman.switchPositionsVariant.data[i] = new OfflineBattleDataEntry(); offlineData.battleMode.versusHuman.switchControlVariant.data[i] = new OfflineBattleDataEntry(); } }
void Start() { if (GameObject.Find(MainMenu.ArraysDataName) == null) { SceneManager.LoadScene("Assets/Scenes/Main Menu.unity", LoadSceneMode.Single); return; } arraysData = GameObject.Find(MainMenu.ArraysDataName).GetComponent <ArraysData>(); startedCoroutineBombKnife = new Queue <Coroutine>(); Application.targetFrameRate = 300; online = gameObject.GetComponent <GameScriptOnline>(); GameObject data = GameObject.Find("Data"); isOnline = data != null; if (isOnline) { EndGameShow.addPlays(-1); online_data = data.GetComponent <OnlineData>(); strategy = Online.WRITE; rank = (PlayerPrefs.GetInt("rank", 4) + online_data.rank_him) / 2; } else { rank = PlayerPrefs.GetInt("rank", 4); strategy = Online.OFFLINE; hideOnlineObjects(); } isT = isOnline? online_data.getTeam() : Random.Range(0, 2) == 1; initializeMyTeam(); gameMode = 0; enemysNameList = new List <String>(); kills = 0; round = (WIN_SCORE - round_per_half); ctScore = round / 2; tScore = round - ctScore; yourName = PlayerPrefs.GetString("name", LanguageSystem.GET_NAME()); maxLooks = isT ? T_aimPoints.Length : CT_aimPoints.Length; getEnemySpawn().initEnemysFirstNameList(START_ENEMY_COUNT, isOnline); newTeam(); resetLook(); beforeNewRound(); }
void Awake() { isStarter = false; BattleLoaded = false; tp_characters = ""; k_storage = transform.GetComponent <OnlineData> (); CharactersLoaded = 0; itemCount = 0; loadedItems = 0; InventoryItems = new List <Item> (); OutstandingLoot = new List <Item> (); itemsloaded = false; LoginCorrect = false; sceneloaded = false; Characters = new Character[0]; StartCoroutine(WaitForLogin()); GameObject tp_manager = GameObject.FindGameObjectWithTag("PlayerManager"); DontDestroyOnLoad(tp_manager); PhotonNetwork.OnEventCall += this.OnEvent; }
public void initEnemysFirstNameList(int count, bool isOnline) { main.GetComponent <GetRandomEnemyName>().initNames(); if (!isOnline) { for (int i = 0; i < count; i++) { game.enemysNameList.Add(main.GetComponent <GetRandomEnemyName>().getRandomName()); } } else { OnlineData data = main.GetComponent <GameScript>().online_data; if (data.otherTeam == null) { return; } for (int i = 0; i < count; i++) { game.enemysNameList.Add(i < data.otherTeam.Length ? data.otherTeam[i] : main.GetComponent <GetRandomEnemyName>().getRandomName()); } } }
public static OnlineData ParseData(string onlineString) { string[] split = onlineString.Split('\n'); var returnData = new OnlineData(); //First Line string[] first = split[0].Split('|'); returnData.BeatmapID = int.Parse(first[2]); returnData.SongID = int.Parse(first[3]); returnData.TotalOnlineRanks = int.Parse(first[4]); //Second Line //Third Line string[] third = split[2].Split('|'); returnData.SongArtist = third[0].Substring(third[0].LastIndexOf(']') + 1); returnData.SongName = third[1]; //Fourth Line //Fifth Line returnData.MainPlayer = OnlineScore.ParseScore(split[4]); //Remainder of lines var scoreList = new List<OnlineScore>(); for (int i = 5; i < split.Count(); i++) scoreList.Add(OnlineScore.ParseScore(split[i])); returnData.TopFifty = scoreList.ToArray(); return returnData; }