public void StartTitle() { endRaceUI.gameObject.SetActive(false); canStart = false; if (players != null) { foreach (var p in players) { Destroy(p.gameObject); } } players = new List <Character>(); gameState = GameState.Title; OneButton.ClearButtons(); EnableMenu(true); foreach (var ps in playerScores) { ps.gameObject.SetActive(false); } foreach (var bar in uiBars) { bar.gameObject.SetActive(false); } SetGlobalSpeed(4000.0f); globalFader.FadeTo(0.0f, 0.5f, () => { canStart = true; timeOfMainTitle = Time.time; }); }
void Update() { if (awardedBadges) { if (OneButton.GetButtonPress() != null) { OneButton.ClearButtons(); GameMng.instance.globalFader.FadeTo(1.0f, 0.5f, () => { Fader fader = GetComponentInParent <Fader>(); fader.FadeTo(0.0f, 0.5f, () => { GameMng.instance.StartTitle(); foreach (var obj in tempObjects) { Destroy(obj); } tempObjects.Clear(); for (int i = 0; i < characters.Count; i++) { characters[i].gameObject.SetActive(false); } }); }); } return; } characters.Sort(SortByScore); bool allDone = true; for (int i = 0; i < characters.Count; i++) { characters[i].targetPos = placements[i].position; if (characters[i].character) { if (characters[i].score != Mathf.FloorToInt(characters[i].character.score)) { allDone = false; } else if (Mathf.Abs(characters[i].transform.position.x - placements[i].position.x) > 2.0f) { allDone = false; } } } if (allDone) { awardedBadges = true; StartCoroutine(PlacementCR()); OneButton.ClearButtons(); } }
void WaitPlayer() { if (players.Count < 4) { var button = OneButton.GetButtonPress(); if (button != null) { JoinPlayer(button); if (gameState == GameState.Title) { StartPrepare(); } timeToStart = 7; } } }
static public OneButton GetButtonPress() { if (Input.anyKeyDown) { foreach (KeyCode vKey in System.Enum.GetValues(typeof(KeyCode))) { string keyName = vKey.ToString(); if (keyName.StartsWith("JoystickButton")) { // Ignore these, because they are also mapped as Joystick1Button* continue; } if (Input.GetKey(vKey)) { // Check if this key is already in use bool inUse = false; foreach (var button in currentButtons) { if ((button.type == Type.Key) && (button.key == vKey)) { inUse = true; break; } } if (!inUse) { OneButton b = new OneButton(); b.type = Type.Key; b.key = vKey; currentButtons.Add(b); return(b); } } } } return(null); }
// Calculator_KeyPress: Checks for user input through KeyPresses and performs // the corresponding Click-event for the appropriate button. // Pre: - // Post: The KeyPress-event has been handled and, if there's a match, the appropriate // buttons Click-event has been fired. private void Calculator_KeyPress(object sender, KeyPressEventArgs e) { switch (e.KeyChar) { case '1': OneButton.PerformClick(); break; case '2': TwoButton.PerformClick(); break; case '3': ThreeButton.PerformClick(); break; case '4': FourButton.PerformClick(); break; case '5': FiveButton.PerformClick(); break; case '6': SixButton.PerformClick(); break; case '7': SevenButton.PerformClick(); break; case '8': EightButton.PerformClick(); break; case '9': NineButton.PerformClick(); break; case '0': ZeroButton.PerformClick(); break; case '/': DivideButton.PerformClick(); break; case '*': MultiplyButton.PerformClick(); break; case '-': SubtractButton.PerformClick(); break; case '+': AddButton.PerformClick(); break; case ',': CommaButton.PerformClick(); break; case 'C': ClearButton.PerformClick(); break; case 'c': ClearButton.PerformClick(); break; } e.Handled = true; }
void JoinPlayer(OneButton button) { Character newChar = Instantiate(characterPrefab, playerSpawnPoint[players.Count].position, Quaternion.identity); newChar.playerColor = playerColors[players.Count]; newChar.button = button; newChar.playerId = players.Count; newChar.RunSpawnFX(); playerScores[players.Count].gameObject.SetActive(true); playerScores[players.Count].color = newChar.playerColor; uiBars[players.Count].gameObject.SetActive(true); uiBars[players.Count].character = newChar; newChar.uiBar = uiBars[players.Count]; players.Add(newChar); CameraCtrl.Shake(0.15f, 20.0f); SoundManager.PlaySound(SoundManager.SoundType.SoundFX, playerJoinSound, 1, 1 + 0.05f * players.Count); }
// Update is called once per frame void Update() { switch (gameState) { case GameState.Title: if ((canStart) && ((Time.time - timeOfMainTitle) > 2.0f)) { WaitPlayer(); } break; case GameState.Prepare: WaitPlayer(); RunCountdown(); break; case GameState.Playing: { bool allDead = true; if (gameParams.allowRespawn) { foreach (var player in players) { if (!player.isDead) { allDead = false; } } } else { allDead = false; } if (allDead) { EndRace(); } else { raceTime += Time.deltaTime; if (raceTime >= gameParams.raceTime) { EndRace(); } else { UpdateScore(); UpdatePlatforms(); UpdateBlocks(); UpdateMines(); UpdatePowerups(); } } } break; default: break; } for (int i = 0; i < players.Count; i++) { playerScores[i].text = string.Format("{0:00000}", Mathf.FloorToInt(players[i].score)); } time.text = string.Format("{0:0}", Mathf.Clamp(Mathf.FloorToInt(gameParams.raceTime - raceTime), 0, gameParams.raceTime)); OneButton.UpdateButtons(); if ((Input.GetKey(KeyCode.Escape)) && (Input.GetKey(KeyCode.LeftShift))) { #if UNITY_EDITOR UnityEditor.EditorApplication.isPlaying = false; #else Application.Quit(); #endif } }
void ReleaseDesignerOutlets() { if (AboutButton != null) { AboutButton.Dispose(); AboutButton = null; } if (AdditionButton != null) { AdditionButton.Dispose(); AdditionButton = null; } if (ClearButton != null) { ClearButton.Dispose(); ClearButton = null; } if (DisplayLabel != null) { DisplayLabel.Dispose(); DisplayLabel = null; } if (DivisionButton != null) { DivisionButton.Dispose(); DivisionButton = null; } if (EightButton != null) { EightButton.Dispose(); EightButton = null; } if (EqualsButton != null) { EqualsButton.Dispose(); EqualsButton = null; } if (FiveButton != null) { FiveButton.Dispose(); FiveButton = null; } if (FourButton != null) { FourButton.Dispose(); FourButton = null; } if (historyCalcSwipeGesture != null) { historyCalcSwipeGesture.Dispose(); historyCalcSwipeGesture = null; } if (MultiplyButton != null) { MultiplyButton.Dispose(); MultiplyButton = null; } if (NineButton != null) { NineButton.Dispose(); NineButton = null; } if (OneButton != null) { OneButton.Dispose(); OneButton = null; } if (SevenButton != null) { SevenButton.Dispose(); SevenButton = null; } if (SixButton != null) { SixButton.Dispose(); SixButton = null; } if (SubtractButton != null) { SubtractButton.Dispose(); SubtractButton = null; } if (SymbolLabel != null) { SymbolLabel.Dispose(); SymbolLabel = null; } if (ThreeButton != null) { ThreeButton.Dispose(); ThreeButton = null; } if (TwoButton != null) { TwoButton.Dispose(); TwoButton = null; } if (ZeroButton != null) { ZeroButton.Dispose(); ZeroButton = null; } }
private void UserControl_Loaded(object sender, RoutedEventArgs e) { OneButton.Focus(); }
void ReleaseDesignerOutlets() { if (ClearButton != null) { ClearButton.Dispose(); ClearButton = null; } if (CodeLabel != null) { CodeLabel.Dispose(); CodeLabel = null; } if (EightButton != null) { EightButton.Dispose(); EightButton = null; } if (FiveButton != null) { FiveButton.Dispose(); FiveButton = null; } if (FourButton != null) { FourButton.Dispose(); FourButton = null; } if (LoginButton != null) { LoginButton.Dispose(); LoginButton = null; } if (LoginFrameView != null) { LoginFrameView.Dispose(); LoginFrameView = null; } if (LoginTitleLabel != null) { LoginTitleLabel.Dispose(); LoginTitleLabel = null; } if (NineButton != null) { NineButton.Dispose(); NineButton = null; } if (OneButton != null) { OneButton.Dispose(); OneButton = null; } if (RoleButton != null) { RoleButton.Dispose(); RoleButton = null; } if (RolePickerView != null) { RolePickerView.Dispose(); RolePickerView = null; } if (SevenButton != null) { SevenButton.Dispose(); SevenButton = null; } if (SixButton != null) { SixButton.Dispose(); SixButton = null; } if (ThreeButton != null) { ThreeButton.Dispose(); ThreeButton = null; } if (TwoButton != null) { TwoButton.Dispose(); TwoButton = null; } if (ZeroButton != null) { ZeroButton.Dispose(); ZeroButton = null; } }
private void Form1_KeyPress(object sender, KeyPressEventArgs e) { switch (e.KeyChar.ToString()) { case ("0"): ZeroButton.PerformClick(); break; case ("1"): OneButton.PerformClick(); break; case ("2"): TwoButton.PerformClick(); break; case ("3"): ThreeButton.PerformClick(); break; case ("4"): FourButton.PerformClick(); break; case ("5"): FiveButton.PerformClick(); break; case ("6"): SixButton.PerformClick(); break; case ("7"): SevenButton.PerformClick(); break; case ("8"): EightButton.PerformClick(); break; case ("9"): NineButton.PerformClick(); break; case ("\r"): EqualsButton.PerformClick(); break; case ("."): PointButton.PerformClick(); break; case ("/"): DivideButton.PerformClick(); break; case ("*"): TimesButton.PerformClick(); break; case ("-"): MinusButton.PerformClick(); break; case ("+"): PlusButton.PerformClick(); break; } }
void ReleaseDesignerOutlets() { if (CalculateButton != null) { CalculateButton.Dispose(); CalculateButton = null; } if (DivideButton != null) { DivideButton.Dispose(); DivideButton = null; } if (EightButton != null) { EightButton.Dispose(); EightButton = null; } if (FiveButton != null) { FiveButton.Dispose(); FiveButton = null; } if (FourButton != null) { FourButton.Dispose(); FourButton = null; } if (MinusButton != null) { MinusButton.Dispose(); MinusButton = null; } if (MultiplyButton != null) { MultiplyButton.Dispose(); MultiplyButton = null; } if (NineButton != null) { NineButton.Dispose(); NineButton = null; } if (OneButton != null) { OneButton.Dispose(); OneButton = null; } if (PlusButton != null) { PlusButton.Dispose(); PlusButton = null; } if (ResultBox != null) { ResultBox.Dispose(); ResultBox = null; } if (SevenButton != null) { SevenButton.Dispose(); SevenButton = null; } if (SixButton != null) { SixButton.Dispose(); SixButton = null; } if (ThreeButton != null) { ThreeButton.Dispose(); ThreeButton = null; } if (TwoButton != null) { TwoButton.Dispose(); TwoButton = null; } if (ZeroButton != null) { ZeroButton.Dispose(); ZeroButton = null; } }