void Awake() { rigidBody2D = GetComponent<Rigidbody2D>(); mover = GetComponent<OneAxisMover>(); }
void Awake() { mover = GetComponent<OneAxisMover>(); }
void Awake() { mover = GetComponent <OneAxisMover>(); }
void Awake() { rigidBody2D = GetComponent <Rigidbody2D>(); mover = GetComponent <OneAxisMover>(); }