示例#1
0
        void OnScannerDetect(OnboardScanner.Result result)
        {
            if (Time.realtimeSinceStartup < DowntimeEnds)
            {
                return; // TOO SOON! ;)
            }
            var        distance = float.PositiveInfinity;
            GameObject closest  = null;

            foreach (var obj in result.Items)
            {
                if (!PreyTags.Contains(obj.tag))
                {
                    continue;
                }

                var d = (obj.transform.position - transform.position).sqrMagnitude;

                if (d < distance)
                {
                    closest  = obj;
                    distance = d;
                }
            }

            if (!float.IsInfinity(distance))
            {
                Target = closest;
            }
        }
示例#2
0
        void OnScannerDetect(OnboardScanner.Result result)
        {
            var threats = result.Items;

            var        distance = float.PositiveInfinity;
            GameObject closest  = null;

            foreach (var threat in threats)
            {
                if (!ThreatTags.Contains(threat.tag))
                {
                    continue;
                }

                var d = (threat.transform.position - transform.position).sqrMagnitude;

                if (d < distance)
                {
                    closest  = threat;
                    distance = d;
                }
            }

            if (!float.IsInfinity(distance))
            {
                TargetToEvade = closest;
            }
            else
            {
                TargetToEvade = null;
            }
        }