示例#1
0
        private void WaveCompleted(WaveHandler handler)
        {
            RemoveWave(handler);

            OnWaveFinished?.Invoke(handler.Wave, handler);

            if (_activeWaves.Count == 0)
            {
                ChangeState(RoundState.Ready);
            }
        }
示例#2
0
    private void Update()
    {
        if (hasWaveFinished)
        {
            return;
        }

        if (order >= maxOrder)
        {
            return;
        }
        bool allNull = true;

        for (int i = 0; i < spawningCoroutines.Length; i++)
        {
            if (spawningCoroutines[i] != null)
            {
                allNull = false;
            }
        }


        if (allNull)
        {
            order++;
            if (order == maxOrder)
            {
                //OnAllUfosSpawned?.Invoke();
                //print("wave finished");

                hasWaveFinished = true;
                OnWaveFinished?.Invoke();
            }


            StartWaveParts(order);
        }
    }