public void Unfocus() { if (focused) { focused = false; OnUnfocus?.Invoke(); } }
public void Unfocus() { if (focused) { focused = false; Main.blockInput = false; OnUnfocus?.Invoke(); } }
public void Unfocus() { if (focused) { focused = false; Main.blockInput = false; OnUnfocus?.Invoke(); //WheresMyItemsUI.visible = false; } }
public override void Update(GameTime gameTime) { Vector2 MousePosition = new Vector2((float)Main.mouseX, (float)Main.mouseY); if (!ContainsPoint(MousePosition) && Main.mouseLeft) // TODO: && focused maybe? { Focused = false; OnUnfocus?.Invoke(this, new EventArgs()); } base.Update(gameTime); }
protected override void DrawSelf(SpriteBatch spriteBatch) { base.DrawSelf(spriteBatch); //Rectangle hitbox = GetInnerDimensions().ToRectangle(); //Main.spriteBatch.Draw(Main.magicPixel, hitbox, Color.Red * 0.6f); if (Focused) { Terraria.GameInput.PlayerInput.WritingText = true; Main.instance.HandleIME(); string newString = Main.GetInputText(CurrentString); if (!newString.Equals(CurrentString)) { CurrentString = newString; OnTextChange?.Invoke(this); } else { CurrentString = newString; } if (JustPressed(Keys.Tab)) { if (UnfocusOnTab) { Focused = false; OnUnfocus?.Invoke(this); } OnTab?.Invoke(this); } if (++_textBlinkerCount >= 20) { _textBlinkerState = (_textBlinkerState + 1) % 2; _textBlinkerCount = 0; } } string displayString = CurrentString; if (_textBlinkerState == 1 && Focused) { displayString += "|"; } CalculatedStyle space = GetDimensions(); if (CurrentString.Length == 0 && !Focused) { Vector2 vector = Main.fontMouseText.MeasureString(_hintText); Utils.DrawBorderString(spriteBatch, _hintText, new Vector2(space.X + 6, space.Y + Height.Pixels - vector.Y - 5), Color.Gray); } else { Vector2 vector = Main.fontMouseText.MeasureString(displayString); Utils.DrawBorderString(spriteBatch, displayString, new Vector2(space.X + 6, space.Y + Height.Pixels - vector.Y - 5), Color.White); } }
public override void Update(GameTime gameTime) { Vector2 point = new Vector2(Main.mouseX, Main.mouseY); if (!ContainsPoint(point) && Main.mouseLeft) { focused = false; OnUnfocus?.Invoke(this, new EventArgs()); } base.Update(gameTime); }
/*protected override void DrawSelf(SpriteBatch spriteBatch) * { * //Rectangle hitbox = GetInnerDimensions().ToRectangle(); * //Main.spriteBatch.Draw(Main.magicPixel, hitbox, Color.Blue); * }*/ //void KeyboardInput_newKeyEvent(char obj) //{ // // Problem: keyBoardInput.newKeyEvent only fires on regular keyboard buttons. // if (!focused) return; // if (obj.Equals((char)Keys.Back)) // '\b' // { // Backspace(); // } // else if (obj.Equals((char)Keys.Enter)) // { // Unfocus(); // Main.chatRelease = false; // } // else if (Char.IsLetterOrDigit(obj)) // { // Write(obj.ToString()); // } //} public void Unfocus() { if (focused) { focused = false; Main.blockInput = false; //OnUnfocus?.Invoke();//#### need c# 6.0 is null? if not do it if (OnUnfocus != null) { OnUnfocus.Invoke(); } } }
public void Unfocus() { if (Focused) { foreach (var o in Options) { o.Left.Set(-10000, 0); } OnUnfocus?.Invoke(); ScaleUpBasedOnHover = true; Focused = false; } }
protected override void DrawSelf(SpriteBatch spriteBatch) { //base.DrawChildren(spriteBatch); if (focused) { PlayerInput.WritingText = true; Main.instance.HandleIME(); string inputText = Main.GetInputText(currentText); if (!inputText.Equals(currentText)) { currentText = inputText; OnTextChange?.Invoke(this, new EventArgs()); } else { currentText = inputText; } if (JustPressed(Keys.Tab)) { if (unfocusOnTab) { focused = false; OnUnfocus?.Invoke(this, new EventArgs()); } OnTab?.Invoke(this, new EventArgs()); } if (++textBlinkerCount >= 20) { textBlinkerState = (textBlinkerState + 1) % 2; textBlinkerCount = 0; } } string text = currentText; if (textBlinkerState == 1 && focused) { text += "|"; } DrawHint(spriteBatch, text); }
public void Unfocus() { if (Focused) { Main.blockInput = false; Focused = false; if (Text.Length == 0) { TextColor = Color.White; base.SetText(HintText); } ScaleUpBasedOnHover = true; // Keep mouse in interface for 1 frame when we unfocus to prevent player from shooting items Player player = Main.player[Main.myPlayer]; player.mouseInterface = true; OnUnfocus?.Invoke(); } }
public bool Unfocus() { OnUnfocus?.Invoke(this); return(true); }