public async Task be_always_no_active() { var toggle = new OnToggle(); var active = await toggle.IsActiveAsync(Constants.FeatureName, Constants.ProductName); active.Should().BeFalse(); }
public override void OnUpdate() { if (Input.GetKeyUp(Key)) { State = !State; } if (State && !prevState) { OnEnable?.Invoke(); OnToggle?.Invoke(); } else if (!State && prevState) { OnDisable?.Invoke(); OnToggle?.Invoke(); } if (State) { Funky?.Invoke(); } prevState = State; }
public IconBar(int x, int y, Texture2D texture, int w = 45, int h = 45) : base(x, y, w, h, texture, alpha: 1f) { AddEventListener(Drawing.Events.Event.CLICKLEFT, delegate { OnToggle?.Invoke(); }); }
void HandleClick() { isOn = !isOn; target.sprite = isOn ? spriteOn : spriteOff; OnToggle?.Invoke(isOn); OnToggleEvent.Invoke(); }
public void InvokeToggleGUI(bool bToggled) { if ((bool)(OnToggle?.Invoke(this, bToggled))) { OnShowGUI?.Invoke(this); } else { OnHideGUI?.Invoke(this); } }
public void ToggleEditMode() { if (OnToggle == null) { return; } IsInEditMode = !IsInEditMode; OnToggle.Invoke(); }
public void OnSelectAtkActionButton(PlayerSeat Seat, AbilityID Id) { if (Seat == seat && ability != null && Id == ability.Ability.AbilityID) { OnToggle.Invoke(!actionOutline.Active); GameEvents.Instance.Notify <IActionBoard>(i => i.OnBoardActionCheck(seat, actionOutline.Active ? ability : null)); } else { OnToggle.Invoke(false); } }
public override void Instantiate() { if (initialized) { return; } //We have to find our own target //TODO: Clean up time complexity issue. This is called for each new option SoloFreePlayFlowCoordinator sfpfc = Resources.FindObjectsOfTypeAll <SoloFreePlayFlowCoordinator>().First(); GameplaySetupViewController gsvc = sfpfc.GetField <GameplaySetupViewController>("_gameplaySetupViewController"); RectTransform container = (RectTransform)gsvc.transform.Find("GameplayModifiers").Find("RightColumn"); gameObject = UnityEngine.Object.Instantiate(container.Find("NoFail").gameObject, container); gameObject.name = optionName; gameObject.layer = container.gameObject.layer; gameObject.transform.parent = container; gameObject.transform.localPosition = Vector3.zero; gameObject.transform.localScale = Vector3.one; gameObject.transform.rotation = Quaternion.identity; gameObject.SetActive(false); var gmt = gameObject.GetComponent <GameplayModifierToggle>(); if (gmt != null) { gmt.toggle.isOn = GetValue; gmt.toggle.onValueChanged.RemoveAllListeners(); gmt.toggle.onValueChanged.AddListener((bool e) => { OnToggle?.Invoke(e); }); GameplayModifierParamsSO _gameplayModifier = new GameplayModifierParamsSO(); _gameplayModifier.SetPrivateField("_modifierName", optionName); _gameplayModifier.SetPrivateField("_hintText", hintText); _gameplayModifier.SetPrivateField("_multiplier", 0.0f); _gameplayModifier.SetPrivateField("_icon", optionIcon == null ? gmt.GetPrivateField <GameplayModifierParamsSO>("_gameplayModifier").icon : optionIcon); gmt.SetPrivateField("_gameplayModifier", _gameplayModifier); if (hintText != String.Empty) { var hoverHint = gmt.GetPrivateField <HoverHint>("_hoverHint"); hoverHint.text = hintText; hoverHint.name = optionName; hoverHint.enabled = true; var hoverHintController = Resources.FindObjectsOfTypeAll <HoverHintController>().First(); hoverHint.SetPrivateField("_hoverHintController", hoverHintController); } } initialized = true; }
private async Task Toggle(ReferenceType type, bool status) { if (status) { BitMask |= type; } else { BitMask &= ~type; } StateHasChanged(); await OnToggle.InvokeAsync(type); }
public bool CheckCorrectItem(BasicItem item) { if (item?.Kind != RequiredItem) { OnWrongItem.Invoke(); return(false); } else { OnToggle.Invoke(); return(true); } }
private static bool Prefix(OnToggle __instance) { var buyNum = 1; if (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift)) { buyNum = -99; } Main.Logger.Log($"{__instance.name} = {buyNum}"); ShopSystem.instance.ChangeItem(int.Parse(__instance.name.Split(',')[1]), int.Parse(__instance.name.Split(',')[2]), int.Parse(__instance.name.Split(',')[3]), buyNum); ShopSystem.instance.UpdateMoneyText(); return(false); }
public void Hide(string id) { if (id == null || id == "") { throw new InvalidOperationException("Id must be used with Drop Down Manager"); } foreach (KeyAndValue <string, bool> menu in MenuState) { menu.Value = false; } OnToggle.Invoke(this, new EventArgs()); }
public override void Instantiate() { gameObject = UnityEngine.Object.Instantiate(Resources.FindObjectsOfTypeAll <GameplayModifierToggle>().Where(g => g.transform.Find("BG"))?.Last().gameObject, Container); gameObject.name = optionName; gameObject.layer = Container.gameObject.layer; gameObject.transform.SetParent(Container); gameObject.transform.localPosition = Vector3.zero; gameObject.transform.localScale = Vector3.one; gameObject.transform.rotation = Quaternion.identity; gameObject.SetActive(false); // Add a separator for this menu option AddSeparator(Container); // Remove the multiplier text if the toggle has no multiplier if (multiplier == 0) { gameObject.AddComponent <ToggleNameOverride>(); } var currentToggle = gameObject.GetComponent <GameplayModifierToggle>(); if (currentToggle != null) { currentToggle.toggle.isOn = GetValue; currentToggle.toggle.onValueChanged.RemoveAllListeners(); currentToggle.toggle.onValueChanged.AddListener((bool e) => OnToggle?.Invoke(e)); currentToggle.name = optionName; GameplayModifierParamsSO _gameplayModifier = ScriptableObject.CreateInstance <GameplayModifierParamsSO>(); _gameplayModifier.SetPrivateField("_modifierName", optionName); _gameplayModifier.SetPrivateField("_hintText", hintText); _gameplayModifier.SetPrivateField("_multiplier", multiplier); _gameplayModifier.SetPrivateField("_icon", optionIcon == null ? UIUtilities.BlankSprite : optionIcon); currentToggle.SetPrivateField("_gameplayModifier", _gameplayModifier); if (hintText != String.Empty) { HoverHint hoverHint = currentToggle.GetPrivateField <HoverHint>("_hoverHint"); hoverHint.text = hintText; hoverHint.name = optionName; HoverHintController hoverHintController = Resources.FindObjectsOfTypeAll <HoverHintController>().First(); hoverHint.SetPrivateField("_hoverHintController", hoverHintController); } } initialized = true; }
public MySwitch() { HeightRequest = 30.0; InitializeComponent(); BindingContext = this; var tapGestureRecognizer = new TapGestureRecognizer(); tapGestureRecognizer.Tapped += (s, e) => { IsSelected = !IsSelected; OnToggle?.Invoke(this, e); }; _image.GestureRecognizers.Add(tapGestureRecognizer); }
public void OnSelectMoheActionButton(PlayerSeat Seat, string instanceId) { if (Seat == seat && moheData != null && moheData.InstanceID == instanceId) { if (!waitingForSwap) { OnToggle.Invoke(true); } else { OnToggle.Invoke(false); GameEvents.Instance.Notify <IMoheSwap>(i => i.OnMoheSwap(seat, moheData.InstanceID)); } } else { OnToggle.Invoke(false); } }
public void Toggle(string id) { if (id == null || id == "") { throw new InvalidOperationException("Id must be used with Drop Down Manager"); } foreach (var menu in MenuState) { if (menu.Key == id) { menu.Value = !menu.Value; } else { menu.Value = false; } } OnToggle.Invoke(this, new EventArgs()); }
public static void ToggleInverted() => OnToggle?.Invoke();
internal void ToggleNavMap(bool ignoreCursorLock = false) { if (MapRenderer.i == null) { return; } scrollRect.StopMovement(); isOpen = !isOpen; scrollRect.gameObject.SetActive(isOpen); MapRenderer.i.parcelHighlightEnabled = isOpen; if (isOpen) { cursorLockedBeforeOpening = Utils.isCursorLocked; if (!ignoreCursorLock && cursorLockedBeforeOpening) { Utils.UnlockCursor(); } minimapViewport = MapRenderer.i.atlas.viewport; mapRendererMinimapParent = MapRenderer.i.transform.parent; atlasOriginalPosition = MapRenderer.i.atlas.chunksParent.transform.localPosition; MapRenderer.i.atlas.viewport = scrollRect.viewport; MapRenderer.i.transform.SetParent(scrollRectContentTransform); MapRenderer.i.atlas.UpdateCulling(); scrollRect.content = MapRenderer.i.atlas.chunksParent.transform as RectTransform; // Reparent the player icon parent to scroll everything together MapRenderer.i.atlas.overlayLayerGameobject.transform.SetParent(scrollRect.content); // Center map MapRenderer.i.atlas.CenterToTile(Utils.WorldToGridPositionUnclamped(CommonScriptableObjects.playerWorldPosition)); // Set shorter interval of time for populated scenes markers fetch MapRenderer.i.usersPositionMarkerController?.SetUpdateMode(MapGlobalUsersPositionMarkerController.UpdateMode.FOREGROUND); AudioScriptableObjects.dialogOpen.Play(true); CommonScriptableObjects.isFullscreenHUDOpen.Set(true); } else { if (!ignoreCursorLock && cursorLockedBeforeOpening) { Utils.LockCursor(); } toastView.OnCloseClick(); MapRenderer.i.atlas.viewport = minimapViewport; MapRenderer.i.transform.SetParent(mapRendererMinimapParent); MapRenderer.i.atlas.chunksParent.transform.localPosition = atlasOriginalPosition; MapRenderer.i.atlas.UpdateCulling(); // Restore the player icon to its original parent MapRenderer.i.atlas.overlayLayerGameobject.transform.SetParent(MapRenderer.i.atlas.chunksParent.transform.parent); (MapRenderer.i.atlas.overlayLayerGameobject.transform as RectTransform).anchoredPosition = Vector2.zero; MapRenderer.i.UpdateRendering(Utils.WorldToGridPositionUnclamped(CommonScriptableObjects.playerWorldPosition.Get())); // Set longer interval of time for populated scenes markers fetch MapRenderer.i.usersPositionMarkerController?.SetUpdateMode(MapGlobalUsersPositionMarkerController.UpdateMode.BACKGROUND); AudioScriptableObjects.dialogClose.Play(true); CommonScriptableObjects.isFullscreenHUDOpen.Set(false); } OnToggle?.Invoke(isOpen); }
public void Toggle() { OnToggle.Invoke(); }
private void Toggle() { IsOn = !IsOn; OnToggle.Dispatch(IsOn); }
public void OnResetAtkActionButton() { OnToggle.Invoke(false); }
public void SetOnToggle(OnToggle onToggle) { _onToggle = onToggle; }
private void HandleTriggerDown(float triggerValue) { OnToggle?.Invoke(); }
public void SetOnToggle(OnToggle onToggle) { this.onToggle = onToggle; }
protected override void OnMouseClick(MouseButtonEventArgs data) { On = !On; OnToggle?.Invoke(this, EventArgs.Empty); }
void On_ToggleValue_Changed(bool isOn) { OnToggle.Dispatch(this); }
public override bool Toggle() { Value = _state; OnToggle?.Invoke(Value); return(Value); }
public virtual void HandleNoEnergyToggleDidSwitch(HMUI.Toggle toggle, bool isOn) { this.Value = isOn; ModPrefs.SetBool(Plugin.PluginName, _prefKey, isOn); OnToggle?.Invoke(isOn); }
public void Toggle() { Active = !Active; OnToggle?.Invoke(); }
public void Set(bool descending) { SetWithoutNotify(descending); OnToggle?.Invoke(descending); }