static void OnBar(iConnector connector, OnTickEventArgs args) { var Time = UnixTimeStampToDateTime(connector.GetTime()); var Quote = connector.GetQuote(args.Symbol); Console.WriteLine(String.Format("Bar {0} {1}: {2}", Time.ToShortDateString(), Time.ToShortTimeString(), Quote)); }
private void onTickHandler(iConnector connector, OnTickEventArgs args) { if (args.Symbol != this.symbolTimeFrame.symbol) { return; } this.onTick(); }
private void onBarHandler(iConnector connector, OnTickEventArgs args) { if (args.Symbol != this.symbolTimeFrame.symbol && args.timeFrame != this.symbolTimeFrame.timeFrame) { return; } this.onBar(); }
internal virtual void Update(GameTime gameTime) { Timer += (float)gameTime.ElapsedGameTime.TotalSeconds; if (Timer > Interval) { var args = new OnTickEventArgs(); OnTickEvent?.Invoke(this, args); Timer = 0; } }
/// <summary> /// Updates the game-time /// </summary> /// <param name="sender">Sender</param> /// <param name="eventArgs">Event-args</param> public void UpdateTime(object sender, OnTickEventArgs eventArgs) { if (Math.Floor(eventArgs.GameTime.TotalGameTime.TotalSeconds) < secondsPast + INGAME_MINUTE_LENGTH) { return; } secondsPast = (int)eventArgs.GameTime.TotalGameTime.TotalSeconds; TickMinute(); Console.WriteLine(currentTime); }
public void Update(object sender, OnTickEventArgs eventArgs) { if (!Waypoints.Any()) { return; } float speed = LocationModel.Parent.UnitModel.Speed; if (DistanceCalculator.DiagonalDistance(Waypoints.Peek(), LocationModel.FloatCoords) < speed) { // Arrived near destination LocationModel.FloatCoords = Waypoints.Dequeue(); if (!Waypoints.Any()) { MoveComplete?.Invoke(this, new EventArgsWithPayload <FloatCoords>(LocationModel.FloatCoords)); } return; } float xDifference = (float)DistanceCalculator.CalcDistance(LocationModel.FloatCoords.x, Waypoints.Peek().x); float yDifference = (float)DistanceCalculator.CalcDistance(LocationModel.FloatCoords.y, Waypoints.Peek().y); // calculate new coords float diagonalDifference = (float)DistanceCalculator.Pythagoras(xDifference, yDifference); float v = diagonalDifference / speed; FloatCoords difference = new FloatCoords { x = xDifference / v, y = yDifference / v }; difference.x = Waypoints.Peek().x < LocationModel.FloatCoords.x ? -difference.x : difference.x; difference.y = Waypoints.Peek().y < LocationModel.FloatCoords.y ? -difference.y : difference.y; LocationModel.FloatCoords = new FloatCoords() { x = LocationModel.FloatCoords.x + difference.x, y = LocationModel.FloatCoords.y + difference.y }; }
public void Update(object sender, OnTickEventArgs eventArgs) { if (!active) { return; } MouseState temp = Mouse.GetState(); Coords tempcoords = new Coords { x = temp.X, y = temp.Y }; // saves current mouse location FloatCoords SecondPoint = WorldPositionCalculator.DrawCoordsToCellFloatCoords(WorldPositionCalculator.TransformWindowCoords(tempcoords, Game.Camera.GetViewMatrix()), Game.GameView.TileSize); //standardices coords to topleft and bottomright SetCoords(firstPoint, SecondPoint); RegisterDrawBox(); }
public bool Next() { this.time += this.lowestTimeFrame * 60; if (this.time > this.endTime) { return(this.end()); } var pairTimeFrameEvents = new List <PairTimeFrame>(); foreach (var pairTimeFrame in pairTimeFrames) { var hasEvent = pairTimeFrame.SetTime(this.time); if (hasEvent) { pairTimeFrameEvents.Add(pairTimeFrame); } } this.checkStopLossAndTakeProfits(); foreach (var pairTimeFrame in pairTimeFrameEvents) { var eventArgs = new OnTickEventArgs(pairTimeFrame.Symbol, pairTimeFrame.TimeFrame); if (pairTimeFrame.TimeFrame == this.lowestTimeFrame && this.OnTick != null) { this.OnTick(this, eventArgs); } if (this.OnBar != null) { this.OnBar(this, eventArgs); } } return(true); }
private void TickEquipment(object sender, OnTickEventArgs e) { UpdateTowingEquipment(); }
/// <summary> /// updates the cooldown of the actions /// </summary> /// <param name="sender">Event sender</param> /// <param name="eventArgs">EventArgs in gametime</param> public void Update(object sender, OnTickEventArgs eventArgs) { CurrentCooldown -= (uint)eventArgs.GameTime.ElapsedGameTime.TotalSeconds; }
public void Update(object sender, OnTickEventArgs eventArgs) { UpdateViewModes(ViewMode.Fog); UpdateViewModes(ViewMode.Full); }