public static float Tick(Stat stat, float currentTime)
        {
            float oldValue = stat.Value;

            stat.Value    += (currentTime - stat.TimeStamp) * stat.ValueChangePerSecond;
            stat.TimeStamp = currentTime;
            if (stat.Value != oldValue)
            {
                stat.InvokeOnValueChangedEvent();
                OnValueChanged?.Invoke(stat.Name, stat.Value);
            }

            if (stat.HasThreshhold)
            {
                if (stat.biggerThan && stat.Value <= stat.Threshhold)
                {
                    stat.ThreshholdReached = false;
                    stat.InvokeTreshHoldReached(false);
                    OnThreshholdReached?.Invoke(stat.Name);
                }

                if (!stat.biggerThan && stat.Value >= stat.Threshhold)
                {
                    stat.ThreshholdReached = true;
                    stat.InvokeTreshHoldReached(true);
                    OnThreshholdReached?.Invoke(stat.Name);
                }

                EvaluateBiggerThan(stat);
            }

            return(stat.Value);
        }
示例#2
0
 internal void InvokeTreshHoldReached(bool positive)
 {
     OnThreshholdReached?.Invoke(positive);
 }