private void CheckUnhoveredObject(OnStopHoveringObject info) { if (CheckGameObject(info.UnhoveredObject)) { OnStopHovering.Invoke(); } }
/// <summary> /// Event called when the user stop looking or pointing at the Slider /// </summary> /// <param name="unhoverEvent">The event raised when an object is unhovered</param> private void CheckUnhoveredObject(OnStopHoveringObject unhoverEvent) { CheckStopFillingSlider(unhoverEvent.RaycastOrigin); }