private void OnDisposableReady(BaseDisposable disposable) { if (owner.isReleased) { return; } disposableNotReady.Remove(disposable.id); if (VERBOSE) { Debug.Log($"{owner.sceneData.basePosition} Disposable objects left... {disposableNotReady.Count}"); } if (disposableNotReady.Count == 0) { SetSceneReady(); } OnStateRefreshed?.Invoke(owner); owner.RefreshName(); }
private void OnDisposableReady(ISharedComponent component) { if (owner.isReleased) { return; } disposableNotReady.Remove(component.id); if (VERBOSE) { Debug.Log($"{owner.sceneData.basePosition} Disposable objects left... {disposableNotReady.Count}"); } if (disposableNotReady.Count == 0) { SetSceneReady(); } OnStateRefreshed?.Invoke(owner); owner.RefreshLoadingState(); }
/// <summary> /// Обновить состояние процесса /// </summary> public override void RefreshState() { try { (double cpu, double memory)lastState = (ProcessState.Cpu, ProcessState.Memory); ProcessState.Cpu = Math.Round(_cpuPerformanceCounter.NextValue() / Environment.ProcessorCount, 2); //приводим к Mb ProcessState.Memory = Math.Round(_ramPerformanceCounter.NextValue() / 1024 / 1024, 2); //Если состояние не изменилось, ничего не делаем if (ProcessState.Cpu.Equals(lastState.cpu) && ProcessState.Memory.Equals(lastState.memory)) { return; } OnStateRefreshed?.Invoke(this, EventArgs.Empty); } catch (Exception e) { OnClosed?.Invoke(this, new ErrorEventArgs(e)); } }