internal void SetLockMove(bool isLockMove) { this.isLockMove = isLockMove; if (isLockMove) { OnSlowDown?.Invoke(); moveRigidbody.velocity = vector3Zero; } }
internal void SlowDown() { OnSlowDown?.Invoke(); moveRigidbody.velocity = Vector3.Lerp(moveRigidbody.velocity, vector3Zero, Time.fixedDeltaTime * friction); }