/// <summary>
 /// 保存
 /// </summary>
 private void Save()
 {
     if (OnSaveEvent != null)
     {
         OnSaveEvent.Invoke();
     }
 }
示例#2
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 private void OnSaveNewTask(object sender, RoutedEventArgs e)
 {
     if (OnSaveEvent != null)
     {
         OnSaveEvent.Invoke(this, e);
     }
 }
示例#3
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        public void Save(object sender, RoutedEventArgs e)
        {
            var isValid = ValidateForm();

            if (isValid == false)
            {
                return;
            }

            OnSaveEvent?.Invoke(sender, vm);
            Close();
        }
示例#4
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 protected override void OnPause()
 {
     OnSaveEvent?.Invoke(this, new EventArgs());
     base.OnPause();
 }
示例#5
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 public override void OnBackPressed()
 {
     OnSaveEvent?.Invoke(this, new EventArgs());
     base.OnBackPressed();
 }
 /// <summary>
 /// Saves all changes in Player Data to PlayerPrefs.
 /// On level complete\fail use GameRestart() instead.
 /// </summary>
 public static void SaveGame()
 {
     OnSaveEvent?.Invoke();
 }