private void InitializeUI() { OnRoundChanged?.Invoke(_curGameStatistics.Rounds); OnMoneyChanged?.Invoke(_curGameStatistics.Money); OnLivesChanged?.Invoke(_curGameStatistics.Lives); }
public void BeginNewRound() { _currentGameStatistics.Rounds++; OnRoundChanged?.Invoke(_currentGameStatistics.Rounds.ToString()); _roundController.StartRound(_currentGameStatistics.Rounds); }
private void UpdateRoundText() { OnRoundChanged?.Invoke(_curGameStatistics.Rounds); }
private void InitializeUI() { OnRoundChanged?.Invoke(_currentGameStatistics.Rounds.ToString()); OnMoneyChanged?.Invoke(_currentGameStatistics.Money.ToString()); OnLivesChanged?.Invoke(_currentGameStatistics.Lives.ToString()); }