public void OnResurrect(OnResurrectEventData e) { //create a zombie goblin spearman and destroy the corpse GameObject g = Instantiate(ResurrectAs); g.transform.position = transform.position; LockEmitter.Emit( new OnLockReleaseEventData() ); Destroy(gameObject); }
public void Emit(OnResurrectEventData e) { Listener.OnLockAttain.Invoke(e); }