/// <summary> /// Sets if the player is ready or not /// </summary> void ModifyReady(bool b) { if (IsReady == b) { return; } IsReady = b; readyPanel.SetActive(IsReady); OnReadyChanged?.Invoke(); }
private async Task On_Client_Ready(DiscordClient sender, ReadyEventArgs e) { OnReadyChanged?.Invoke(this, true); }