示例#1
0
        private void Game_ProcessSpell(Obj_AI_Base hero, Obj_AI_BaseMissileClientDataEventArgs args)
        {
            try
            {
                SpellData spellData;
                if (hero.CheckTeam() && onProcessSpells.TryGetValue(args.SpellData.Name.ToLower(), out spellData))
                {
                    if (spellData.usePackets == false)
                    {
                        var specialSpellArgs = new SpecialSpellEventArgs {
                            spellData = spellData
                        };
                        OnProcessSpecialSpell?.Invoke(hero, args, spellData, specialSpellArgs);

                        // optional update from specialSpellArgs
                        spellData = specialSpellArgs.spellData;

                        if (specialSpellArgs.noProcess == false && spellData.noProcess == false)
                        {
                            var foundMissile = false;

                            if (spellData.isThreeWay == false && spellData.isSpecial == false)
                            {
                                foreach (var entry in detectedSpells)
                                {
                                    var spell = entry.Value;

                                    var dir = (args.End.To2D() - args.Start.To2D()).Normalized();
                                    if (spell.spellObject != null)
                                    {
                                        if (spell.info.spellName.ToLower() ==
                                            args.SpellData.Name.ToLower()) // todo: fix urf spells
                                        {
                                            if (spell.heroID == hero.NetworkId &&
                                                dir.AngleBetween(spell.direction) < 10)
                                            {
                                                foundMissile = true;
                                                break;
                                            }
                                        }
                                    }
                                }
                            }

                            if (foundMissile == false)
                            {
                                CreateSpellData(hero, hero.ServerPosition, args.End, spellData);
                            }
                        }
                    }
                }
            }
            catch (Exception e)
            {
                Console.WriteLine(e);
            }
        }
示例#2
0
        private void Game_ProcessSpell(Obj_AI_Base hero, GameObjectProcessSpellCastEventArgs args)
        {
            try
            {
                SpellData spellData;
                if (hero.Team != myHero.Team && onProcessSpells.TryGetValue(args.SData.Name.ToLower(), out spellData))
                {
                    if (spellData.usePackets == false)
                    {
                        var specialSpellArgs = new SpecialSpellEventArgs();
                        OnProcessSpecialSpell?.Invoke(hero, args, spellData, specialSpellArgs);

                        if (specialSpellArgs.noProcess == false && spellData.noProcess == false)
                        {
                            bool foundMissile = false;

                            if (spellData.isThreeWay == false && spellData.isSpecial == false)
                            {
                                foreach (KeyValuePair <int, Spell> entry in detectedSpells)
                                {
                                    Spell spell = entry.Value;

                                    var dir = (args.End.To2D() - args.Start.To2D()).Normalized();

                                    if (spell.spellObject != null)
                                    {
                                        if (spell.info.spellName.ToLower() == args.SData.Name.ToLower()) // todo: fix urf spells
                                        {
                                            if (spell.heroID == hero.NetworkId && dir.AngleBetween(spell.direction) < 10)
                                            {
                                                foundMissile = true;
                                                break;
                                            }
                                        }
                                    }
                                }
                            }

                            if (foundMissile == false || spellData.dontcheckDuplicates)
                            {
                                CreateSpellData(hero, hero.ServerPosition, args.End, spellData, null);
                            }
                        }
                    }
                }
            }
            catch (Exception e)
            {
                Console.WriteLine(e);
            }
        }
示例#3
0
        private void Game_ProcessSpell(Obj_AI_Base hero, Obj_AI_BaseMissileClientDataEventArgs args)
        {
            try
            {
                if (!hero.CheckTeam() || !OnProcessSpells.TryGetValue(args.SpellData.Name.ToLower(), out var spellData))
                {
                    return;
                }

                if (spellData.UsePackets)
                {
                    return;
                }

                var specialSpellArgs = new SpecialSpellEventArgs {SpellData = spellData};
                OnProcessSpecialSpell?.Invoke(hero, args, spellData, specialSpellArgs);

                spellData = specialSpellArgs.SpellData;

                if (specialSpellArgs.NoProcess || spellData.NoProcess)
                {
                    return;
                }

                var foundMissile = false;

                if (!spellData.IsThreeWay && !spellData.IsSpecial)
                {
                    if ((from entry in DetectedSpells
                        select entry.Value
                        into spell
                        let dir = (args.End.To2D() - args.Start.To2D()).Normalized()
                        where spell.SpellObject != null
                        where string.Equals(spell.Info.SpellName, args.SpellData.Name, StringComparison.CurrentCultureIgnoreCase)
                        where spell.HeroId == hero.NetworkId && dir.AngleBetween(spell.Direction) < 10
                        select spell).Any())
                    {
                        foundMissile = true;
                    }
                }

                if (foundMissile == false)
                {
                    CreateSpellData(hero, hero.ServerPosition, args.End, spellData);
                }
            }
            catch (Exception e)
            {
                Console.WriteLine(e);
            }
        }