private void ProcessButtonDown(WebInterface.ACTION_BUTTON buttonId, bool useRaycast, LayerMask pointerEventLayer, int globalLayer)
        {
            RaycastHitInfo raycastGlobalLayerHitInfo;
            Ray            ray = GetRayFromCamera();

            // Raycast for pointer event components
            RaycastResultInfo raycastInfoPointerEventLayer = raycastHandler.Raycast(ray, charCamera.farClipPlane, pointerEventLayer, null);

            // Raycast for global pointer events
            RaycastResultInfo raycastInfoGlobalLayer = raycastHandler.Raycast(ray, charCamera.farClipPlane, globalLayer, null);

            raycastGlobalLayerHitInfo = raycastInfoGlobalLayer.hitInfo;

            bool isOnClickComponentBlocked = IsBlockingOnClick(raycastInfoPointerEventLayer.hitInfo, raycastGlobalLayerHitInfo);

            if (!isOnClickComponentBlocked && raycastInfoPointerEventLayer.hitInfo.hit.collider)
            {
                Collider collider = raycastInfoPointerEventLayer.hitInfo.hit.collider;

                GameObject hitGameObject;
                if (CollidersManager.i.GetColliderInfo(collider, out ColliderInfo info))
                {
                    hitGameObject = info.entity.gameObject;
                }
                else
                {
                    hitGameObject = collider.gameObject;
                }

                OnClick onClick = hitGameObject.GetComponentInChildren <OnClick>();
                if (AreSameEntity(onClick, info))
                {
                    onClick.Report(buttonId, raycastInfoPointerEventLayer.hitInfo.hit);
                }

                OnPointerDown onPointerDown = hitGameObject.GetComponentInChildren <OnPointerDown>();
                if (IsAvatarPointerEvent(onPointerDown) || AreSameEntity(onPointerDown, info))
                {
                    onPointerDown.Report(buttonId, ray, raycastInfoPointerEventLayer.hitInfo.hit);
                }

                pointerUpEvent = hitGameObject.GetComponentInChildren <OnPointerUp>();
                if (!AreSameEntity(pointerUpEvent, info))
                {
                    pointerUpEvent = null;
                }

                lastPointerDownEventHitInfo = raycastInfoPointerEventLayer.hitInfo;
            }

            string sceneId = SceneController.i.currentSceneId;

            if (useRaycast && raycastGlobalLayerHitInfo.isValid)
            {
                CollidersManager.i.GetColliderInfo(raycastGlobalLayerHitInfo.hit.collider, out ColliderInfo colliderInfo);

                WebInterface.ReportGlobalPointerDownEvent(
                    buttonId,
                    raycastInfoGlobalLayer.ray,
                    raycastGlobalLayerHitInfo.hit.point,
                    raycastGlobalLayerHitInfo.hit.normal,
                    raycastGlobalLayerHitInfo.hit.distance,
                    sceneId,
                    colliderInfo.entity != null ? colliderInfo.entity.entityId : null,
                    colliderInfo.meshName,
                    isHitInfoValid: true);
            }
            else
            {
                WebInterface.ReportGlobalPointerDownEvent(buttonId, raycastInfoGlobalLayer.ray, Vector3.zero, Vector3.zero, 0, sceneId);
            }
        }
示例#2
0
        private void ProcessButtonDown(WebInterface.ACTION_BUTTON buttonId, bool useRaycast, LayerMask pointerEventLayer, int globalLayer)
        {
            IWorldState    worldState = Environment.i.world.state;
            RaycastHitInfo raycastGlobalLayerHitInfo;
            Ray            ray = GetRayFromCamera();

            // Raycast for pointer event components
            RaycastResultInfo raycastInfoPointerEventLayer = raycastHandler.Raycast(ray, charCamera.farClipPlane, pointerEventLayer, worldState.loadedScenes[worldState.currentSceneId]);

            // Raycast for global pointer events
            RaycastResultInfo raycastInfoGlobalLayer = raycastHandler.Raycast(ray, charCamera.farClipPlane, globalLayer, worldState.loadedScenes[worldState.currentSceneId]);

            raycastGlobalLayerHitInfo = raycastInfoGlobalLayer.hitInfo;

            bool isOnClickComponentBlocked = IsBlockingOnClick(raycastInfoPointerEventLayer.hitInfo, raycastGlobalLayerHitInfo);

            if (!isOnClickComponentBlocked && raycastInfoPointerEventLayer.hitInfo.hit.collider)
            {
                Collider collider = raycastInfoPointerEventLayer.hitInfo.hit.collider;

                GameObject hitGameObject;
                if (CollidersManager.i.GetColliderInfo(collider, out ColliderInfo info))
                {
                    hitGameObject = info.entity.gameObject;
                }
                else
                {
                    hitGameObject = collider.gameObject;
                }

                OnClick onClick = hitGameObject.GetComponentInChildren <OnClick>();
                if (AreSameEntity(onClick, info))
                {
                    onClick.Report(buttonId, raycastInfoPointerEventLayer.hitInfo.hit);
                }

                OnPointerDown onPointerDown = hitGameObject.GetComponentInChildren <OnPointerDown>();
                if (IsAvatarPointerEvent(onPointerDown) || AreSameEntity(onPointerDown, info))
                {
                    onPointerDown.Report(buttonId, ray, raycastInfoPointerEventLayer.hitInfo.hit);
                }

                pointerUpEvent = hitGameObject.GetComponentInChildren <OnPointerUp>();
                if (!AreSameEntity(pointerUpEvent, info))
                {
                    pointerUpEvent = null;
                }

                lastPointerDownEventHitInfo = raycastInfoPointerEventLayer.hitInfo;
            }

            ReportGlobalPointerDownEvent(buttonId, useRaycast, raycastGlobalLayerHitInfo, raycastInfoGlobalLayer, worldState.currentSceneId);

            // Raycast for global pointer events (for each PE scene)
            List <string> currentPortableExperienceIds = WorldStateUtils.GetActivePortableExperienceIds();

            for (int i = 0; i < currentPortableExperienceIds.Count; i++)
            {
                raycastInfoGlobalLayer    = raycastHandler.Raycast(ray, charCamera.farClipPlane, globalLayer, worldState.loadedScenes[currentPortableExperienceIds[i]]);
                raycastGlobalLayerHitInfo = raycastInfoGlobalLayer.hitInfo;

                ReportGlobalPointerDownEvent(buttonId, useRaycast, raycastGlobalLayerHitInfo, raycastInfoGlobalLayer, currentPortableExperienceIds[i]);
            }
        }