private void SpawnPlayerAt(Vector3 destPosition, Quaternion destRotation) { if (CurrentPlayer) { Destroy(CurrentPlayer); } CurrentPlayer = Instantiate(_playerPrefab, destPosition, destRotation); /*CurrentPlayer.GetComponent<NavMeshAgent>().Warp( destPosition ); * CurrentPlayer.transform.rotation = destRotation;*/ OnPlayerChanged?.Invoke(CurrentPlayer); }
private void ChangePlayer() { OnPlayerChanged.Invoke(); Dictionary <byte, object> data = new Dictionary <byte, object>(); data.Add(0, CurrentActor.Nickname.Length == 0 ? "User_" + CurrentActor.ActorNr : CurrentActor.Nickname); data.Add(1, actors[current].ActorNr); Dictionary <byte, object> parameters = new Dictionary <byte, object>(); parameters.Add(245, data); pluginHost.BroadcastEvent(ReciverGroup.All, 0, 0, (int)Event.CurrentPlayerChanged, parameters, CacheOperations.DoNotCache); log.DebugFormat("Player changed. Current is Player {0}.", CurrentActor.ActorNr); }
public override void OnStopClient() { networkManager.RoomPlayers.Remove(this); OnPlayerChanged?.Invoke(); }
public void UpdateUi(bool oldValue, bool newValue) => OnPlayerChanged?.Invoke();
public void UpdateUi(string oldName, string newName) => OnPlayerChanged?.Invoke();
public override void OnStartClient() { networkManager.RoomPlayers.Add(this); OnPlayerChanged?.Invoke(); }
public void RemovePlayer() { Player?.RemoveDevice(this); Player = null; OnPlayerChanged?.Invoke(this); }
public void AddPlayer(Player player, DeviceCode deviceCode) { Player = player; Player.AddDevice(this, deviceCode); OnPlayerChanged?.Invoke(this); }