public void RegisterExtended(int packetID, OnPacketReceive onReceive) { if (packetID >= 0 && packetID < 0x100) _extendedHandlersLow[packetID] = new PacketHandler(packetID, 0, onReceive); else _extendedHandlersHigh[packetID] = new PacketHandler(packetID, 0, onReceive); }
public ClientPacketHandler(PacketType type, int length, int minimumLength, OnPacketReceive onReceive) { _packetId = type; _length = length; _minimumLength = minimumLength; _onReceive = onReceive; }
public PacketHandler(int packetID, int length, bool ingame, OnPacketReceive onReceive) { m_PacketID = packetID; m_Length = length; m_Ingame = ingame; m_OnReceive = onReceive; }
public Work(NetState ns, IMemoryOwner <byte> memOwner, int length, OnPacketReceive onReceive) { State = ns; MemoryOwner = memOwner; OnReceive = onReceive; Length = length; }
public PacketHandler(int packetID, int length, bool ingame, OnPacketReceive onReceive) { PacketID = packetID; Length = length; Ingame = ingame; OnReceive = onReceive; }
public PacketHandler( PacketType packetID, int length, int minimunLength, OnPacketReceive onReceive ) { _PacketID = packetID; _Length = length; _MinimumLength = minimunLength; _OnReceive = onReceive; }
public PacketHandler(PacketType type, int length, int minimumLength, OnPacketReceive onReceive) { _PacketId = type; _Length = length; _MinimumLength = minimumLength; _OnReceive = onReceive; }
public PacketHandler(int packetID, int length, bool registeredonly, OnPacketReceive onReceive) { this.m_PacketID = packetID; this.m_Length = length; this.m_RegisteredOnly = registeredonly; this.m_OnReceive = onReceive; }
/// <summary> /// Registers a Packet to Listen for /// </summary> /// <param name="name"> </param> /// <param name="packetID">PacketID</param> /// <param name="length"> /// Length of the Incoming Data /// <para>NOTE: this must be EXACTLY the Length! Too much Data will be handled as a new Packet!</para> /// </param> /// <param name="onReceive">CallBack Function - will be called on Packet income</param> public static void Register(string name, short packetID, int length, OnPacketReceive onReceive) { if (Handlers.ContainsKey(packetID)) { throw new Exception(String.Format("Packet {0} already exists!", packetID)); } Handlers.Add(packetID, new PacketHandler(name, packetID, length, onReceive)); }
public CoreBase() { MainWindow.NetworkManager.PacketReceiveCallback += (b) => { OnPacketReceive?.Invoke(b); }; MainWindow.AccountCreatedCallback += (a) => { OnAccountCreated?.Invoke(GetAccountByModel(a)); }; }
/// <summary> /// Registers a Packet to Listen for /// </summary> /// <param name="packetID">PacketID</param> /// <param name="length"> /// Length of the Incoming Data /// <para>NOTE: this must be EXACTLY the Length! Too much Data will be handled as a new Packet!</para> /// </param> /// <param name="type">Type of the Packet</param> /// <param name="onReceive">CallBack Function - will be called on Packet income</param> public static void Register(short packetID, int length, OnPacketReceive onReceive) { if (mHandlers.ContainsKey(packetID) == true) { throw new Exception(String.Format("Packet {0} already exists!", packetID)); } mHandlers.Add(packetID, new PacketHandler(packetID, length, onReceive)); }
/// <summary> /// Registers a Packet to Listen for /// </summary> /// <param name="name"> </param> /// <param name="packetId">PacketID</param> /// <param name="length"> /// Length of the Incoming Data /// <para>NOTE: this must be EXACTLY the Length! Too much Data will be handled as a new Packet!</para> /// </param> /// <param name="onReceive">CallBack Function - will be called on Packet income</param> public static void Register(string name, short packetId, int length, OnPacketReceive onReceive) { if (Handlers.ContainsKey(packetId)) { throw new Exception(String.Format("Packet {0} already exists!", packetId)); } Handlers.Add(packetId, new PacketHandler(name, packetId, length, onReceive)); }
public static void Configure() { PacketHandlers.RemoveExtendedHandler( 0x13 ); PacketHandlers.RemoveExtendedHandler( 0x15 ); OnPacketReceive handler = new OnPacketReceive( EmptyHandler ); PacketHandlers.RegisterExtended( 0x13, true, handler ); PacketHandlers.RegisterExtended( 0x15, true, handler ); }
public static void Register(int packetID, int length, bool ingame, OnPacketReceive onReceive) { m_Handlers[packetID] = new PacketHandler(packetID, length, ingame, onReceive); if (m_6017Handlers[packetID] == null) { m_6017Handlers[packetID] = new PacketHandler(packetID, length, ingame, onReceive); } }
private async Task MessageFraming_DataReceivedEvent(byte[] receivedData) { IPacket packet; using (var ms = new MemoryStream(await CryptEngine.DecompressAsync(receivedData))) packet = (IPacket)await LightRATUtils.Instance.packetSerializer.DeserializeAsync(ms); OnPacketReceive?.Invoke(this, new ReceivePacketArgs(packet)); }
public void Init() { client = new UdpClient(SendPort); client.EnableBroadcast = true; dev = new IPEndPoint(IPAddress.Any, ListenPort); server = new UdpClient(dev); server.EnableBroadcast = true; server.Client.ReceiveTimeout = 100; packetReceived = Device.packet_received; }
public static void Configure() { PacketHandlers.RemoveExtendedHandler(0x13); PacketHandlers.RemoveExtendedHandler(0x15); OnPacketReceive handler = new OnPacketReceive(EmptyHandler); PacketHandlers.RegisterExtended(0x13, true, handler); PacketHandlers.RegisterExtended(0x15, true, handler); }
/// <summary> /// 注册一个消息处理器 /// </summary> /// <param name="packetID">消息类型</param> /// <param name="length">消息长度</param> /// <param name="receive">接收处理委托</param> public void RegisterHandler(int packetID, OnPacketReceive receive) { if (packetID >= 0 && packetID < m_handlesLow.Length) { m_handlesLow[packetID] = new PacketHandler(packetID, receive); } else { m_handlesHigh[packetID] = new PacketHandler(packetID, receive); } }
public static void Register(byte id, int size, OnPacketReceive handler) { //2 bytes for header //Why is this here? This is f*****g things up! /*if (size != 0) * { * size += 2; * }*/ m_Handlers.Add(id, new PacketHandler(id, size, handler)); }
public static void RegisterExtended(int packetID, OnPacketReceive onReceive) { if (packetID >= 0 && packetID < 0x100) { _extendedHandlersLow[packetID] = new PacketHandler(packetID, 0, onReceive); } else { _extendedHandlersHigh[packetID] = new PacketHandler(packetID, 0, onReceive); } }
/// <summary> /// Constructs a new PacketHandler instance. /// </summary> /// <param name="id">The ID of the ProcessedPacket instance to handle.</param> /// <param name="Encrypted">Is the ProcessedPacket instance encrypted?</param> /// <param name="size">The size of the ProcessedPacket instance. 0 if variable length.</param> /// <param name="handler">A OnPacketReceive instance.</param> public PacketHandler(byte id, bool Encrypted, ushort size, OnPacketReceive handler) { this.m_ID = id; this.m_Length = size; this.m_Handler = handler; this.m_Encrypted = Encrypted; if (size == 0) m_VarLength = true; else m_VarLength = false; }
private static void Register(byte level, ushort opcode, OnPacketReceive <ClientConnection> e) { if (!levels.ContainsKey(level)) { PacketHandler <ClientConnection>[] handlers = new PacketHandler <ClientConnection> [0xFFFF]; handlers[opcode] = new PacketHandler <ClientConnection>(opcode, e); levels.Add(level, handlers); } else { levels[level][opcode] = new PacketHandler <ClientConnection>(opcode, e); } }
/// <summary> /// Constructs a new PacketHandler instance. /// </summary> /// <param name="id">The ID of the ProcessedPacket instance to handle.</param> /// <param name="Encrypted">Is the ProcessedPacket instance encrypted?</param> /// <param name="size">The size of the ProcessedPacket instance. 0 if variable length.</param> /// <param name="handler">A OnPacketReceive instance.</param> public PacketHandler(byte id, bool Encrypted, ushort size, OnPacketReceive handler) { this.m_ID = id; this.m_Length = size; this.m_Handler = handler; this.m_Encrypted = Encrypted; if (size == 0) { m_VarLength = true; } else { m_VarLength = false; } }
public virtual void PacketReceive(ref PacketSpinel97 packet) { Debug.Print("Receive packet {0}", packet.INST); OnPacketReceive?.Invoke(packet); if (packet.INST < 0x10) { foreach (SpinelStackRec ssr in packets_to_receive) { if (ssr.CheckReceivePacket(ref packet)) { packets_to_receive.Remove(ssr); return; } } } }
public static void Register( byte command, OnPacketReceive handler ) { m_Handlers[command] = handler; }
public static void Register(int packetID, bool ingame, OnPacketReceive onReceive) { m_Handlers[packetID] = new PacketHandler(packetID, 0, ingame, onReceive); }
public static void Register6017( int packetID, int length, bool ingame, OnPacketReceive onReceive ) { m_6017Handlers[packetID] = new PacketHandler( packetID, length, ingame, onReceive ); }
/// <summary> /// Registers a new PacketHandler for a single Packet /// </summary> /// <param name="packetID"></param> /// <param name="length"></param> /// <param name="ingame"></param> /// <param name="onReceive"></param> public PacketHandler( short packetID, int length, OnPacketReceive onReceive ) { mPacketID = packetID; mLength = length; mOnReceive = onReceive; }
public PacketHandler(byte id, int size, OnPacketReceive handler) { this.m_ID = id; this.m_Length = size; this.m_Handler = handler; }
public static void Initialize() { m_OldWalkReq = Server.Network.PacketHandlers.GetHandler( 0x02 ).OnReceive; Server.Network.PacketHandlers.Register( 0x02, 7, true, new OnPacketReceive( MovementHandler ) ); Server.Network.PacketHandlers.Register( 0xAD, 0, true, new OnPacketReceive( UnicodeSpeech ) ); new MovementController().Start(); Mobile.AsciiClickMessage = true; Mobile.GuildClickMessage = true; Mobile.DisableHiddenSelfClick = false; EventSink.Login += new LoginEventHandler( OnLogin ); EventSink.Logout += new LogoutEventHandler( OnLogout ); EventSink.Connected += new ConnectedEventHandler( EventSink_Connected ); EventSink.Disconnected += new DisconnectedEventHandler( EventSink_Disconnected ); }
public void QueueWork(NetState ns, IMemoryOwner <byte> memOwner, OnPacketReceive onReceive) { m_WorkQueue.Enqueue(new Work(ns, memOwner, onReceive)); Core.Set(); }
public static void Register(int PacketID, int length, bool loggedin, OnPacketReceive onReceive) { Handlers[PacketID] = new PacketHandler(PacketID, length, loggedin, onReceive); }
public RecvPacketHandler(byte packID, OnPacketReceive onReceive) { packetID = packID; receiveFunction = onReceive; }
public static void Register(int cmd, bool ingame, OnPacketReceive onReceive) => _handlers[cmd] = new PacketHandler(cmd, 0, ingame, onReceive);
/// <summary> /// Registers a new PacketHandler for a single Packet /// </summary> /// <param name="packetID"></param> /// <param name="length"></param> /// <param name="ingame"></param> /// <param name="onReceive"></param> public PacketHandler(string name, short packetID, int length, OnPacketReceive onReceive) { mName = name; mPacketID = packetID; mLength = length; mOnReceive = onReceive; }
public void Register(int packetID, int length, bool ingame, OnPacketReceive onReceive) { _handlers[packetID] = new PacketHandler(packetID, length, onReceive); }
private static void RegisterExtended(int packetId, int length, OnPacketReceive onReceive) { m_ExtendedHandlers[packetId] = new PacketHandler(packetId, length, onReceive); }
private static void Register(short opcode, OnPacketReceive <ArcheAgeConnection> e) { m_LHandlers[opcode] = new PacketHandler <ArcheAgeConnection>(opcode, e); m_Maintained++; }
public PacketHandler(int packetId, int length, OnPacketReceive onReceive) { _packetId = packetId; _length = length; _onReceive = onReceive; }
public Work(NetState ns, IMemoryOwner <byte> memOwner, OnPacketReceive onReceive) { State = ns; MemoryOwner = memOwner; OnReceive = onReceive; }
public static void Register(PacketType packetID, int length, int minimumLength, OnPacketReceive onReceive) { _handlers[(byte)packetID] = new ClientPacketHandler(packetID, length, minimumLength, onReceive); }
public static void Register(byte id, int size, OnPacketReceive handler) { //2 bytes for header //Why is this here? This is f*****g things up! /*if (size != 0) { size += 2; }*/ m_Handlers.Add(id, new PacketHandler(id, size, handler)); }
public static void Register(int packetID, int length, OnPacketReceive onReceive) { _handlers[packetID] = new PacketHandler(packetID, length, onReceive); }
public PacketHandler(int packetID, OnPacketReceive <T> onReceive) { m_PacketID = packetID; m_OnReceive = onReceive; }
public PacketHandler(int packetID, int length, OnPacketReceive onReceieve) { m_packetID = packetID; m_length = length; m_OnReceive = onReceieve; }
public PacketHandler(int packetId, int length, OnPacketReceive onReceive) { m_PacketID = packetId; m_Length = length; m_OnReceive = onReceive; }
private static void Register(short opcode, OnPacketReceive<LoginConnection> e) { m_LHandlers[opcode] = new PacketHandler<LoginConnection>(opcode, e); m_Maintained++; }
private static void Register(byte level, short opcode, OnPacketReceive<ClientConnection> e) { if (!levels.ContainsKey(level)) { PacketHandler<ClientConnection>[] handlers = new PacketHandler<ClientConnection>[0xFFFF]; handlers[opcode] = new PacketHandler<ClientConnection>(opcode, e); levels.Add(level, handlers); } else { levels[level][opcode] = new PacketHandler<ClientConnection>(opcode, e); } }
private static void RegisterExtended(int packetId, int length, OnPacketReceive onReceive) { _handlers[packetId] = new PacketHandler(packetId, length, onReceive); }
public static void RegisterExtended( int packetID, bool ingame, OnPacketReceive onReceive ) { if ( packetID >= 0 && packetID < 0x100 ) m_ExtendedHandlersLow[packetID] = new PacketHandler( packetID, 0, ingame, onReceive ); else m_ExtendedHandlersHigh[packetID] = new PacketHandler( packetID, 0, ingame, onReceive ); }
public static void Register( int packetID, bool ingame, OnPacketReceive onReceive ) { m_Handlers[packetID] = new PacketHandler( packetID, 0, ingame, onReceive ); }
public static void Register(byte command, OnPacketReceive handler) { m_Handlers[command] = handler; }
public static void Register(PacketType packetId, int length, int minimumLength, OnPacketReceive onReceive) { MHandlers[(byte) packetId] = new PacketHandler(packetId, length, minimumLength, onReceive); }
private static void Register(ushort opcode, OnPacketReceive <GameConnection> e) { m_GHandlers[opcode] = new PacketHandler <GameConnection>(opcode, e); m_Maintained++; }
/// <summary> /// Registers a PacketHandler with GonzoNet. /// </summary> /// <param name="id">The ID of the packet.</param> /// <param name="size">The size of the packet.</param> /// <param name="handler">The handler for the packet.</param> public static void Register(byte id, bool Encrypted, ushort size, OnPacketReceive handler) { m_Handlers.Add(id, new PacketHandler(id, Encrypted, size, handler)); }