public void NextRound(OnNextRoundEvent e) { EventManager.Instance.Trigger(new ChangeGameStateEvent { currentGameState = GameState.preparing, }); this.currentTime = Env.TIME_BETWEEN_ROUNDS; }
public void NextRound(OnNextRoundEvent e) { this.finishRoundContainer.SetActive(true); StartCoroutine(this.TurnOffRoundContainer()); }