示例#1
0
 public void NextRound(OnNextRoundEvent e)
 {
     EventManager.Instance.Trigger(new ChangeGameStateEvent
     {
         currentGameState = GameState.preparing,
     });
     this.currentTime = Env.TIME_BETWEEN_ROUNDS;
 }
示例#2
0
 public void NextRound(OnNextRoundEvent e)
 {
     this.finishRoundContainer.SetActive(true);
     StartCoroutine(this.TurnOffRoundContainer());
 }