示例#1
0
文件: Builder.cs 项目: Nidaoke/FLOBE
 internal static extern void GameServices_Builder_SetOnMultiplayerInvitationEvent(
     HandleRef self,
  /* from(GameServices_Builder_OnMultiplayerInvitationEventCallback_t) */OnMultiplayerInvitationEventCallback callback,
  /* from(void *) */IntPtr callback_arg);
示例#2
0
 internal static extern void GameServices_Builder_SetOnMultiplayerInvitationEvent(
     HandleRef self,
     /* from(GameServices_Builder_OnMultiplayerInvitationEventCallback_t) */ OnMultiplayerInvitationEventCallback callback,
     /* from(void *) */ IntPtr callback_arg);
示例#3
0
 internal static extern void GameServices_Builder_SetOnMultiplayerInvitationEvent(HandleRef self, OnMultiplayerInvitationEventCallback callback, IntPtr callback_arg);