private void CalculateMovementVector()
        {
            m_movementVector.x = 0;
            m_movementVector.y = 0;

            if (Input.GetKeyDown(m_movementUpKey))
            {
                m_movementVector += Vector2.up;
            }

            if (Input.GetKeyDown(m_movementLeftKey))
            {
                m_movementVector += Vector2.left;
            }

            if (Input.GetKeyDown(m_movementDownKey))
            {
                m_movementVector += Vector2.down;
            }

            if (Input.GetKeyDown(m_movementRightKey))
            {
                m_movementVector += Vector2.right;
            }

            m_movementVector.Normalize();
            if (m_movementVector.magnitude > 0.2f)
            {
                OnMovementVectorCalculated?.Invoke(m_movementVector);
            }
        }
示例#2
0
        private void CalculateMovementVector()
        {
            CalculateVector();
            if (m_moveVector.magnitude < 0.2f)
            {
                return;
            }

            OnMovementVectorCalculated?.Invoke(m_moveVector);
        }
示例#3
0
        private void CalculateMovementVector()
        {
            Vector2 movementVec = CalculateRawAxisMovement();

            movementVec.Normalize();

            if (movementVec.magnitude > INPUT_DEADZONE)
            {
                OnMovementVectorCalculated?.Invoke(movementVec);
            }
        }