public void LoadResource(ModelInfoData infoData, OnLoadResourceDelegate delOpenUI = null, object param = null) { GameObject clientObj = CreateClientChaRoot(); if (clientObj == null) { return; } ClientCha clientCha = clientObj.GetComponent <ClientCha>(); if (clientCha == null) { clientCha = clientObj.AddComponent <ClientCha>(); } CreateNPCMdjInitProperty(clientCha, infoData); }
public void CreateNPCMdjInitProperty(ClientCha npcCha, ModelInfoData infoData, OnLoadResourceDelegate delOpenUI = null, object param = null) { StartCoroutine(BundleManager.Instance.LoadSceneResource(infoData, DoLoadResource, delOpenUI, npcCha)); }