public override void OnEnter () { handler = this.Root.Owner.GetComponent<OnLevelWasLoadedHandler> (); if (handler == null) { handler = this.Root.Owner.gameObject.AddComponent<OnLevelWasLoadedHandler>(); } handler.onLevelWasLoaded+=OnTrigger; }
public override void OnEnter() { handler = this.Root.Owner.GetComponent <OnLevelWasLoadedHandler> (); if (handler == null) { handler = this.Root.Owner.gameObject.AddComponent <OnLevelWasLoadedHandler>(); } handler.onLevelWasLoaded += OnTrigger; }