示例#1
0
        void InitServerTask(SchedulerTask task)
        {
            Server.Start();
            // The first check for updates is run after 10 seconds, subsequent ones every two hours
            Server.Background.QueueRepeat(Updater.UpdaterTask, null, TimeSpan.FromSeconds(10));

            OnPlayerConnectEvent.Register(Player_PlayerConnect, Priority.Low);
            OnPlayerDisconnectEvent.Register(Player_PlayerDisconnect, Priority.Low);
            OnSentMapEvent.Register(Player_OnJoinedLevel, Priority.Low);

            OnLevelAddedEvent.Register(Level_LevelAdded, Priority.Low);
            OnLevelRemovedEvent.Register(Level_LevelRemoved, Priority.Low);
            OnPhysicsLevelChangedEvent.Register(Level_PhysicsLevelChanged, Priority.Low);

            RunOnUI_Async(() => main_btnProps.Enabled = true);
        }
示例#2
0
 public static void Add(Level lvl)
 {
     Loaded.Add(lvl);
     OnLevelAddedEvent.Call(lvl);
 }