public void Visit(Debuff Let, GameObject currentObject, Collider2D currentCollider)
 {
     OnLetTaken?.Invoke(Let, currentCollider, currentObject);
     NewLevelHasBeenTaken?.Invoke();
 }
 public void Visit(Point Let, GameObject currentObject, Collider2D currentCollider)
 {
     OnLetTaken?.Invoke(Let, currentCollider, currentObject);
     TryChangePoint(1);
 }