public void Visit(Debuff Let, GameObject currentObject, Collider2D currentCollider) { OnLetTaken?.Invoke(Let, currentCollider, currentObject); NewLevelHasBeenTaken?.Invoke(); }
public void Visit(Point Let, GameObject currentObject, Collider2D currentCollider) { OnLetTaken?.Invoke(Let, currentCollider, currentObject); TryChangePoint(1); }