void OnDisconnected(NetworkEvent netEvent) { if (NodeState == State.Client) { NodeState = State.Uninitialized; Deinit(); } else if (NodeState == State.Server) { OnLeave.TryInvoke(netEvent.ConnectionId); var dId = netEvent.ConnectionId; ConnectionIds.Remove(netEvent.ConnectionId); var payload = new UniStreamWriter().WriteShort(dId.id).Bytes; // Clients are not aware of each other as this is a star network // Send a reliable reserved message to everyone to announce the disconnection Send(Packet.From(CId).With(ReservedTags.ClientLeft, payload), true); } }
void OnMessageReceived(NetworkEvent netEvent, bool reliable) { var bytes = netEvent.GetDataAsByteArray(); var packet = Packet.Deserialize(bytes); // If packet is null, it is a "raw" byte array message. // Forward it to everyone if (packet == null) { OnGetBytes.TryInvoke(netEvent.ConnectionId, bytes, reliable); foreach (var r in ConnectionIds) { // Forward to everyone except the original sender and the server if (r == CId || r == netEvent.ConnectionId) { continue; } Send(Packet.From(CId).To(r).With(ReservedTags.PacketForwarding, packet.Serialize()), true); } return; } string reservedTag = packet.Tag.StartsWith("reserved") ? packet.Tag : string.Empty; // If is not a reserved message if (reservedTag == string.Empty) { OnGetPacket.TryInvoke(netEvent.ConnectionId, packet, reliable); if (NodeState != State.Server) { return; } // The server tries to broadcast the packet to everyone else listed as recipients foreach (var r in packet.Recipients) { // Forward to everyone except the original sender and the server if (r == CId.id || r == netEvent.ConnectionId.id) { continue; } Send(Packet.From(CId).To(r).With(ReservedTags.PacketForwarding, packet.Serialize()), true); } return; } // handle reserved messages switch (reservedTag) { case ReservedTags.ServerStopped: OnServerStopped.TryInvoke(); break; case ReservedTags.ClientJoined: ConnectionIds.Add(netEvent.ConnectionId); OnJoin.TryInvoke(netEvent.ConnectionId); break; case ReservedTags.ClientLeft: ConnectionIds.Remove(netEvent.ConnectionId); OnLeave.TryInvoke(netEvent.ConnectionId); break; case ReservedTags.PacketForwarding: OnGetPacket.TryInvoke(netEvent.ConnectionId, packet, reliable); break; } }