internal void HandleInvoke(object invokingObject, TargetingInfo targetInfo, OnKeyboardInvoke onInvoke, NamedKey invokeKey) { if (targetInfo == null) { onInvoke(m_engine.Player.Position); m_gameInstance.ResetHandlerName(); m_gameInstance.UpdatePainters(); return; } else { switch (targetInfo.Type) { case TargetingInfo.TargettingType.Stream: { List<EffectivePoint> targetablePoints = PointListUtils.EffectivePointListOneStepAllDirections(m_engine.Player.Position); HandleRangedSinglePointInvoke(invokingObject, targetablePoints, onInvoke, invokeKey); return; } case TargetingInfo.TargettingType.RangedSingle: case TargetingInfo.TargettingType.RangedBlast: case TargetingInfo.TargettingType.RangedExplodingPoint: { List<EffectivePoint> targetablePoints = PointListUtils.EffectivePointListFromBurstPosition(m_engine.Player.Position, targetInfo.Range); HandleRangedSinglePointInvoke(invokingObject, targetablePoints, onInvoke, invokeKey); return; } case TargetingInfo.TargettingType.Cone: { Point playerPosition = m_engine.Player.Position; List<EffectivePoint> targetablePoints = GetConeTargetablePoints(playerPosition); OnTargetSelection selectionDelegate = new OnTargetSelection(s => { if (s != m_engine.Player.Position) onInvoke(s); return false; }); m_gameInstance.SetHandlerName("Target", new TargettingKeystrokeRequest(targetablePoints, selectionDelegate, NamedKey.Invalid, TargettingKeystrokeHandler.TargettingType.Monster, p => m_engine.Targetting.TargettedDrawablePoints(invokingObject, p))); return; } case TargetingInfo.TargettingType.Self: { onInvoke(m_engine.Player.Position); m_gameInstance.ResetHandlerName(); m_gameInstance.UpdatePainters(); return; } default: throw new System.InvalidOperationException("InvokingKeystrokeHandler - HandleInvoke, don't know how to handle: " + targetInfo.Type.ToString()); } } }
private void HandleRangedSinglePointInvoke(object invokingObject, List<EffectivePoint> targetablePoints, OnKeyboardInvoke onInvoke, NamedKey invokeKey) { m_engine.Targetting.FilterNotTargetableToPlayerPointsFromList(targetablePoints, true); m_engine.Targetting.FilterNotVisibleToPlayerBothWaysFromList(targetablePoints, true); OnTargetSelection selectionDelegate = new OnTargetSelection(s => { if (s != m_engine.Player.Position) onInvoke(s); return false; }); m_gameInstance.SetHandlerName("Target", new TargettingKeystrokeRequest(targetablePoints, selectionDelegate, invokeKey, TargettingKeystrokeHandler.TargettingType.Monster, p => m_engine.Targetting.TargettedDrawablePoints(invokingObject, p))); }