public void OnAdd(OnInventoryAddEventData e)
 {
     Items.AddItem(e.Item);
     e.Item.Emitter.Emit(new OnItemCollectEventData(
                             gameObject
                             ));
     InventoryUI.RefreshRenderedItems();
 }
示例#2
0
 public void Emit(OnInventoryAddEventData e)
 {
     Handler.OnInventoryAddEvent.Invoke(e);
 }