public void SendAttack(CombatHandler enemyHandler)
 {
     if (readyToAttack)
     {
         comboCounter++;
         OnHitTarget?.Invoke();
         enemyHandler.ReceiveAttack(combatInfo, transform.position.x);
         readyToAttack = false;
     }
 }
示例#2
0
 protected override void SetUpDamageData(DamageData damageData)
 {
     base.SetUpDamageData(damageData);
     damageData.Direction        = DirectFire;
     damageData.OnHitEnemy      += (e) => OnHitTarget?.Invoke(e);
     damageData.OnHitToDieEnemy += (Enemy enemy) =>
     {
         OnKilledTarget?.Invoke(enemy);
     };
     damageData.AddDamageOrigin(PlayerTakeBuff.GetValue(BuffRegister.TypeBuff.IncreaseDamageByValue));
     damageData.AddDamagePercentOrigin(PlayerTakeBuff.GetValue(BuffRegister.TypeBuff.IncreaseDamageByPercent));
     damageData.AddDamageCritByPercent(PlayerTakeBuff.GetValue(BuffRegister.TypeBuff.IncreaseDamageCritByPercent));
     damageData.AddDecrease(UnityEngine.Random.Range(-1, 2));
     OnSetUpDamageToAttack?.Invoke(damageData);
 }
示例#3
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 public void RemoveOnHitTargetDelegate(OnHitTarget del)
 {
     this.OnHitTargetDelegates -= del;
 }
示例#4
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 public void SetOnHitTargetDelegate(OnHitTarget del)
 {
     this.OnHitTargetDelegates = del;
 }
示例#5
0
 public void AddOnHitTargetDelegate(OnHitTarget del)
 {
     this.OnHitTargetDelegates += del;
 }
		public void RemoveOnHitTargetDelegate(OnHitTarget del)
		{
			this.OnHitTargetDelegates -= del;
		}
		public void SetOnHitTargetDelegate(OnHitTarget del)
		{
			this.OnHitTargetDelegates = del;
		}
		public void AddOnHitTargetDelegate(OnHitTarget del)
		{
			this.OnHitTargetDelegates += del;
		}