public void SavePlayerStatsData(OnGameSaved data) { data.saveData.maximumHealth = stats.GetStat(Stat.MaximumHealth); data.saveData.healthRegeneration = stats.GetStat(Stat.HealthRegeneration); data.saveData.maximumStamina = stats.GetStat(Stat.MaximumStamina); data.saveData.staminaRegeneration = stats.GetStat(Stat.StaminaRegeneration); data.saveData.speed = stats.GetStat(Stat.Speed); data.saveData.attackSpeed = stats.GetStat(Stat.AttackSpeed); data.saveData.experimence = stats.GetStat(Stat.Experimence); data.saveData.lvl = stats.GetStat(Stat.Lvl); data.saveData.gold = stats.GetStat(Stat.Gold); }
private void AddAdditionalDataToSave(OnGameSaved eventData) { eventData.saveData.worldLvl = currentWorldLevel; eventData.saveData.date = System.DateTime.Now.ToString(dateFormatForSave); eventData.saveData.playerName = playerName; }