void AdvanceSet() { if (currentSpawnSet == SpawnerData.GetSetCount() - 1) { return; } currentSpawnSet++; SpawnerData.GetNextSpawnData(currentSpawnSet); dataUpdated.Invoke(); Debug.Log("Set updated"); }
private void CloudDataWasReadCallback(SavedGameRequestStatus status, byte[] data) { if (status == SavedGameRequestStatus.Success) { GameData loadedGameData; var jsonString = Encoding.ASCII.GetString(data); try { loadedGameData = JsonUtility.FromJson <GameData>(jsonString); loadedGameData.NormalizeData(); } catch { loadedGameData = new GameData(); } if (loadedGameData.dataVersion == GameData.DataVersionReference && (loadedGameData.gameProgress > GameData.gameProgress || loadedGameData.gameProgress == GameData.gameProgress && loadedGameData.SaveDate > GameData.SaveDate)) { _resolvingGameData = loadedGameData; OnGameDataUpdated?.Invoke(this, new GameDataUpdatedEventArgs(true)); UpdateCloudStatus(CloudStatus.CloudUpdated); } else { UpdateCloudStatus(CloudStatus.CloudUpdated); OpenCloud(CloudAction.Saving); } } else { UpdateCloudStatus(CloudStatus.CloudDisconnected); } }
public void LoadLocalData() { UpdateCloudStatus(CloudStatus.CloudDisconnected); if (File.Exists(_gameDataPath)) { using (var streamReader = File.OpenText(_gameDataPath)) { var jsonString = streamReader.ReadToEnd(); try { var loadedGameData = JsonUtility.FromJson <GameData>(jsonString); if (loadedGameData.dataVersion != GameData.DataVersionReference) { GameData = new GameData(); } else { GameData = loadedGameData; GameData.NormalizeData(); } } catch { GameData = new GameData(); } } } else { GameData = new GameData(); } OnGameDataUpdated?.Invoke(this, new GameDataUpdatedEventArgs(false)); }
public void GameDataUpdated() { OnGameDataUpdated?.Invoke(); }