//! --------functions-------- public static void Subscribe(TagName tag, OnFree handler) { if (_handlers.ContainsKey(tag)) { _handlers[tag] += handler; } else { _handlers.Add(tag, handler); } }
public new void Enqueue(T obj) { base.Enqueue(obj); lock (this._object) { while (this.Count > this.Size) { if (this.TryDequeue(out var outObj)) { OnFree?.Invoke(outObj); } } } }
public void Clear() { LuaOnInit = null; LuaOnFree = null; LuaOnUpdate = null; LuaOnEnter = null; LuaOnExit = null; LuaPause = null; LuaOnResume = null; LuaOnAnimationStart = null; LuaOnAnimationComplete = null; LuaOnEventTrigger = null; LuaOnColliderTrigger = null; }
public new void Enqueue(T obj) { base.Enqueue(obj); lock (_object) { while (Count > Size) { if (TryDequeue(out var outObj)) { OnFree?.Invoke(outObj); } } } }
public void Bind(string luaName) { LuaOnInit = GameMode.XLua.GetInPath <OnInit>($"{luaName}.OnInit"); LuaOnFree = GameMode.XLua.GetInPath <OnFree>($"{luaName}.OnFree"); LuaOnUpdate = GameMode.XLua.GetInPath <OnUpdate>($"{luaName}.OnUpdate"); LuaOnEnter = GameMode.XLua.GetInPath <OnEnter>($"{luaName}.OnEnter"); LuaOnExit = GameMode.XLua.GetInPath <OnExit>($"{luaName}.OnExit"); LuaPause = GameMode.XLua.GetInPath <OnPause>($"{luaName}.OnPause"); LuaOnResume = GameMode.XLua.GetInPath <OnResume>($"{luaName}.OnResume"); LuaOnAnimationStart = GameMode.XLua.GetInPath <OnAnimationStart>($"{luaName}.OnAnimationStart"); LuaOnAnimationComplete = GameMode.XLua.GetInPath <OnAnimationComplete>($"{luaName}.OnAnimationComplete"); LuaOnEventTrigger = GameMode.XLua.GetInPath <OnEventTrigger>($"{luaName}.OnEventTrigger"); LuaOnColliderTrigger = GameMode.XLua.GetInPath <OnColliderTrigger>($"{luaName}.OnColliderTrigger"); }