private void FencePopUpClicked(GameObject fence, Transform playerRepairTargetTransform)
 {
     OnFencePopUpClicked?.Invoke(fence, playerRepairTargetTransform);
 }
示例#2
0
    private void RepairFencePopUpClicked()
    {
        OnFencePopUpClicked?.Invoke(_fence, _playerRepairTargetTransform);

        _interactableManager.OnFenceRepaired += PayResourceFee;
    }