/// <summary> /// When the Fading In event is done, we remove the CameraFadeIn event and reset the fading effect parameters /// </summary> private void OnFadeInEnded(OnFadingInEndedEvent _) { Entities.ForEach((Entity e, ref CameraFadeParameters cameraFade) => { EntityManager.RemoveComponent <CameraFadeIn>(e); CameraFadeSystem.ResetParameters(ref cameraFade); }); }
private void OnFadeInEnded(OnFadingInEndedEvent _) { this.Enabled = false; }