public OnExitTriggerViewModel(OnExitTrigger trigger) : base(trigger) { }
private void OnTriggerExit(Collider other) { OnExitTrigger?.Invoke(this, other); }
private void OnTriggerExit(Collider other) { OnExitTrigger?.Invoke(other.gameObject); }
private void OnTriggerExit2D(Collider2D col) { OnExitTrigger?.Invoke(col); }