public PlayerCombatController(PlayerUnit unit) : base(unit) { Instance = this; PlayerWeapon weapon = new PlayerWeapon(unit, PlayerStateController.Instance.EquippedWeapon, PlayerStateController.Instance.StartingAmmo); EquippedWeapon = weapon; OnEquippedWeaponUpdated?.Invoke(); }
private void UpdateEquippedWeapon(PlayerWeapon weapon) { if (EquippedWeapon != null) { UnsubscribeToWeaponEvents(); } EquippedWeapon = weapon; SubscribeToWeaponEvents(); OnEquippedWeaponUpdated?.Invoke(); }