private void EntitySpawnEvent(Enemy spawnedEntity, bool spawnedByPlayer)
 {
     Debug.Log(spawnedEntity.name + " spawned");
     OnEntitySpawnEvent?.Invoke(spawnedEntity, spawnedByPlayer);
 }
 private void EntitySpawnEvent(Entity spawnedEntity)
 {
     OnEntitySpawnEvent?.Invoke(spawnedEntity);
 }