private void HandleOnEnterInteractableRadius(object source, OnEnterInteractableRadiusArgs eventArgs) { Debug.Log("Test from handle on enter interactable"); }
private void HandleOnPlayerEnterInteractableRadius(object source, OnEnterInteractableRadiusArgs eventArgs) { interactToolTip.text = $"Press {playerInteractableManager.InteractKey} to interact"; interactToolTip.enabled = playerInteractableManager.PlayerInRangeOfInteractable;; }