public override void Register() { OnEffectRemove.Add(new EffectApplyHandler(HandleRemove, 1, AuraType.Dummy, AuraEffectHandleModes.RealOrReapplyMask)); }
public override void Register() { OnEffectApply.Add(new EffectApplyHandler(ApplyEffect, 0, AuraType.ObsModHealth, AuraEffectHandleModes.Real)); OnEffectRemove.Add(new EffectApplyHandler(RemoveEffect, 0, AuraType.ObsModHealth, AuraEffectHandleModes.Real)); OnEffectPeriodic.Add(new EffectPeriodicHandler(OnPeriodic, 0, AuraType.ObsModHealth)); }
public override void Register() { OnEffectRemove.Add(new EffectApplyHandler(OnRemove, 0, AuraType.ModDecreaseSpeed, AuraEffectHandleModes.Real)); }
public override void Register() { OnEffectRemove.Add(new EffectApplyHandler(HandleRemove, 0, AuraType.PeriodicDummy, AuraEffectHandleModes.RealOrReapplyMask)); OnEffectPeriodic.Add(new EffectPeriodicHandler(HandleDummyTick, 0, AuraType.PeriodicDummy)); }
public override void Register() { OnEffectRemove.Add(new EffectApplyHandler(HandleEffectRemove, 0, AuraType.PeriodicLeech, AuraEffectHandleModes.Real)); }
public override void Register() { AfterEffectApply.Add(new EffectApplyHandler(OnChange, 0, AuraType.PeriodicDummy, AuraEffectHandleModes.ChangeAmountMask)); OnEffectRemove.Add(new EffectApplyHandler(OnChange, 0, AuraType.PeriodicDummy, AuraEffectHandleModes.ChangeAmountMask)); OnEffectPeriodic.Add(new EffectPeriodicHandler(OnPeriodic, 0, AuraType.PeriodicDummy)); }
public override void Register() { OnEffectRemove.Add(new EffectApplyHandler(OnRemove, 0, AuraType.ModShapeshift, AuraEffectHandleModes.Real)); AfterEffectRemove.Add(new EffectApplyHandler(AfterRemove, 0, AuraType.ModShapeshift, AuraEffectHandleModes.Real)); }
public override void Register() { OnEffectApply.Add(new EffectApplyHandler(HandleOnApply, 0, AuraType.Dummy, AuraEffectHandleModes.Real)); OnEffectRemove.Add(new EffectApplyHandler(HandleOnRemove, 0, AuraType.Dummy, AuraEffectHandleModes.Real)); }
public override void Register() { OnEffectApply.Add(new EffectApplyHandler(OnApply, 2, AuraType.Linked, AuraEffectHandleModes.Real)); OnEffectRemove.Add(new EffectApplyHandler(OnRemove, 2, AuraType.Linked, AuraEffectHandleModes.Real)); }
public override void Register() { //DoCheckProc.Add(new CheckProcHandler(CheckProc)); //OnEffectProc.Add(new EffectProcHandler(HandleProc, 0, AuraType.ProcTriggerSpell)); OnEffectRemove.Add(new EffectApplyHandler(HandleRemove, 0, AuraType.ProcTriggerSpell, AuraEffectHandleModes.Real)); }
public override void Register() { OnEffectRemove.Add(new EffectApplyHandler(HandleEffecRemoved, 1, AuraType.PeriodicDummy, AuraEffectHandleModes.Real)); OnEffectPeriodic.Add(new EffectPeriodicHandler(HandleEffectPeriodic, 1, AuraType.PeriodicDummy)); }