示例#1
0
        private IEnumerator modBadelineBoostRoutine(On.Celeste.BadelineBoost.orig_BoostRoutine orig, BadelineBoost self, Player player)
        {
            IEnumerator coroutine = orig(self, player);

            while (coroutine.MoveNext())
            {
                yield return(coroutine.Current);
            }

            // apply the dash refill rules here (this does not call RefillDash)
            if (Settings.DashCount != -1)
            {
                // this will run in 0.15 seconds: if (player.Dashes < player.Inventory.Dashes) player.Dashes++;
                // let's take that into account and deduce 1 from the dash count if required.
                if (Settings.DashCount < player.Inventory.Dashes)
                {
                    player.Dashes = Settings.DashCount - 1;
                }
                else
                {
                    player.Dashes = Settings.DashCount;
                }
            }

            // using a Badeline Boost refills dashes
            OnDashRefill?.Invoke();

            yield break;
        }
示例#2
0
        /// <summary>
        /// Replaces the RefillDash in the base game.
        /// </summary>
        /// <param name="orig">The original RefillDash method</param>
        /// <param name="self">The Player instance</param>
        private bool modRefillDash(On.Celeste.Player.orig_RefillDash orig, Player self)
        {
            // trigger the "on dash refill" event
            OnDashRefill?.Invoke();

            if (Settings.DashCount == -1)
            {
                return(orig.Invoke(self));
            }
            else if (self.Dashes < Settings.DashCount)
            {
                self.Dashes = Settings.DashCount;
                return(true);
            }
            return(false);
        }
示例#3
0
 private void triggerOnDashRefill()
 {
     OnDashRefill?.Invoke();
 }