示例#1
0
        public override void OnSubmit(BaseEventData eventData)
        {
            if (_useSound)
            {
                if (_useBackSound)
                {
                    AudioUI.PlayAudioSound(UIAudioStateEnum.OnBack);
                }
                else
                {
                    AudioUI.PlayAudioSound(UIAudioStateEnum.OnClick);
                }
            }

            OnComplexClick?.Invoke(_item);

            base.OnSubmit(eventData);
        }
示例#2
0
        public override void OnPointerClick(PointerEventData eventData)
        {
            if (_useSound && interactable)
            {
                if (_useBackSound)
                {
                    AudioUI.PlayAudioSound(UIAudioStateEnum.OnBack, _usePauseInSound);
                }
                else
                {
                    AudioUI.PlayAudioSound(UIAudioStateEnum.OnClick, _usePauseInSound);
                }

                OnComplexClick?.Invoke(_item);
            }

            if (interactable)
            {
                base.OnPointerClick(eventData);
            }
        }