public override Sequence GetAnimationSequence() { uiAnimation = DOTween.Sequence(); if (delay > 0) { uiAnimation.AppendInterval(delay); } Tweener tweener = GameUIUtility.DoScale(this.transform, From, To, duration); //Animation Curve if (animationCurve != null) { tweener.SetEase(animationCurve); } //Loops switch (style) { case Style.Once: break; case Style.Loop: tweener.SetLoops(int.MaxValue, LoopType.Restart); break; case Style.PingPong: tweener.SetLoops(int.MaxValue, LoopType.Yoyo); break; } uiAnimation.Append(tweener); //结束回调 if (OnComplete != null) { uiAnimation.onComplete = () => { OnComplete.Play(); }; } return(uiAnimation); }