public void SetLevelInfo(OnClickWalk info) { loadLevel = info.loadLevel; health = info.health; gold = info.gold; time = info.time; NewRecipes = info.NewRecipes; Stars = info.Stars; }
public void SetLevelInfo(OnClickWalk info) { theLevel = info; GameObject[] objects = GameObject.FindGameObjectsWithTag("Respawn"); for (int i = 0; i < objects.Length; i++) //If There Are More Objects With This Tag. { if (objects[i].GetComponent <LevelEventInfo>() != null) { objects[i].GetComponent <LevelEventInfo>().SetLevelInfo(info); } } }