private void UpdateNew(float deltaTime)
    {
        Vector2 touch = VRInput.PadTouchValue(handType);
        float   x     = touch.x;
        float   y     = touch.y;

        if (VRInput.GetControlDown(handType, ControlType.DPadCenter))
        {
            OnClickMiddle?.Invoke(x, y);
            return;
        }

        if (VRInput.GetControlDown(handType, ControlType.DPadNorth))
        {
            OnClickUp?.Invoke(x, y);
        }
        else if (VRInput.GetControlDown(handType, ControlType.DPadSouth))
        {
            OnClickDown?.Invoke(x, y);
        }
        if (VRInput.GetControlDown(handType, ControlType.DPadWest))
        {
            OnClickLeft?.Invoke(x, y);
        }
        else if (VRInput.GetControlDown(handType, ControlType.DPadEast))
        {
            OnClickRight?.Invoke(x, y);
        }
    }
 private void TouchMiddle(float x, float y)
 {
     OnClickMiddle?.Invoke(x, y);
 }