void Update() { #if UNITY_EDITOR || UNITY_STANDALONE || UNITY_WEBGL if (Input.GetMouseButton(0)) { onClickDown.Invoke(Input.mousePosition); } #elif UNITY_IPHONE || UNITY_ANDROID if (Input.touchCount > 0) { Touch touch = Input.GetTouch(0); onClickDown.Invoke(touch.position); } #endif }
private void OnClickListener() { if (validated) { OnClick.Invoke(Configuration); } }
/// <summary> /// Получает данные о щелчке мыши и обрабатывает их /// </summary> /// <param name="Click">Параметры щелчка мыши</param> internal void OnClick(MouseClick Click) { switch (Click) { case MouseClick.LeftButton: if (locked) { return; } changies = ChangiesStatus(Click); Blocked = !Blocked; BlockSwitch(); break; case MouseClick.RightButton: changies = ChangiesStatus(Click); Marked = !Marked; MarkSwitch(); break; } OnClickEvent?.Invoke(this, changies); }
public void OnPointerClick(PointerEventData eventData) { if (toggle && toggle.IsInteractable() && !isSelect) { onClick?.Invoke(); } }
public void ClickDown(object sender, MouseButtonEventArgs e) { if (e == null || e.LeftButton == MouseButtonState.Pressed) { if (CheckLicense && Client.License == null) { // Common.ShowToast("需要先授权才能执行本操作", Color.FromRgb(255, 36, 50), "off"); return; } foreach (var myTabItem in ItemList) { myTabItem.IsSelected = Equals(myTabItem, this); myTabItem.MyCanvas.Background = myTabItem.IsSelected ? FindResource("BlueLine") as SolidColorBrush : new SolidColorBrush(Colors.Transparent); } if (IsSelected) { OnClickEvent?.Invoke(this, PageName, IsDarkStyle); } } }
/// <summary> /// Call this to manually simulate a click on a widget from within your code. /// </summary> public void Click() { hasClicked = true; clickCounter = 0; isActive = true; OnClickEvent.Invoke(this, null); }
private IEnumerator InvokeClick(PointerEventData data) { yield return(new WaitForEndOfFrame()); float time = 0; // 毎フレームごとに時間が過ぎていないかチェックする // WaitForSeconds だとなんか微妙な挙動だった while (time < SingleClickDelaySecond) { time += Time.deltaTime; yield return(null); } switch (tapCount) { case 1: Debug.Log("Invoke Single Click"); OnSingleClick.Invoke(data); break; case 2: Debug.Log("Invoke Double Click"); OnDoubleClick.Invoke(data); break; default: Debug.Log("Ignore Invoke Clicke count(" + tapCount + ")"); break; } tapCount = 0; }
protected override void Awake() { Interactable = Button.interactable; button.onClick.AddListener(() => { if (isShowRewardVideo) { return; } isShowRewardVideo = true; MyAdManager.Instance.ShowRewardVideo(key, () => { isShowRewardVideo = false; if (OnClickEvent != null) { OnClickEvent.Invoke(); } }, () => { isShowRewardVideo = false; OnFailed.SafeInvoke(); }); }); scaleCurve = MyAnimationCurves.Instance.GetAnimationCurve(MyAnimationCurveType.Notification); }
public void Update(GameTime gameTime) { MouseState newMouseState = Mouse.GetState(); if (Rect.Contains(newMouseState.X, newMouseState.Y)) { ButtonMode = "hover"; if (!hover) { SndHover.Play(); } hover = true; if (newMouseState.LeftButton == ButtonState.Pressed && oldMouseState.LeftButton == ButtonState.Released) { ButtonMode = "click"; OnClickEvent?.Invoke(); } } else { hover = false; ButtonMode = "normal"; } oldMouseState = newMouseState; }
private void InvokeOnClickDelegate() { if (onClick != null && onClick.GetInvocationList().Length != 0) { onClick.Invoke(); } }
void Update() { if (Input.GetMouseButtonDown(0)) { m_worldPoint = m_mainCamera.ScreenToWorldPoint(Input.mousePosition); onClick.Invoke(m_worldPoint); } }
private void Click() { if (OnClickEvent == null) { return; } OnClickEvent.Invoke(_type); }
public virtual T OnClickFunc(IPlayContext context = null) { OnClickEvent?.Invoke(); if (ClickFuncReturn != null) { return(ClickFuncReturn.Invoke(context)); } return(default(T)); }
private void setValue(int value) { if (value > 0 && value >= increments) { this.value = value; increment.text = value.ToString(); onValueChanged.Invoke(this.value); } }
public void OnPointerClicked(MixedRealityPointerEventData eventData) { var msg = Input; if (IsBackspace) { msg = BACKSPACE; } OnClick?.Invoke(msg); }
public void OnPointerUp(PointerEventData eventData) { if (d_down_basedata != d_baseData) { return; } if (d_down_basedata != null) { OnClick.Invoke(d_down_basedata.node); } }
virtual protected void Operation() { if (group != null) { group.SetSelect(this); } else { IsSelect = !IsSelect; } m_OnClick.Invoke(this); }
private void OnReceiveClick(Client sender, string eventName, params object[] arguments) { if (eventName.Equals("onClientClick")) { NetHandle handle = (NetHandle)arguments[0]; OnClickEvent?.Invoke(sender, handle); } if (eventName.Equals("onClientClickWorld")) { Dictionary <string, dynamic> obj = JsonConvert.DeserializeObject <Dictionary <string, dynamic> >((string)arguments[0]); OnClickWorldEvent?.Invoke(sender, new WorldObject( new Vector3((float)obj.Get("positionX"), (float)obj.Get("positionY"), (float)obj.Get("positionZ")), (int)obj.Get("hash") )); } }
public void OnPointerUp(PointerEventData eventData) { if (!Tools.ScreenPointToWorldPointInRectangle(d_symbolText.rectTransform, eventData.position, d_symbolText.canvas.worldCamera, out localPosition)) { return; } //localPosition *= d_symbolText.pixelsPerUnit; var up_node = d_symbolText.renderCache.Get(localPosition); if (d_down_basedata != up_node) { return; } OnClick?.Invoke(d_down_basedata?.node); }
private void Update() { if (Input.GetMouseButtonDown(0)) { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (Physics.Raycast(ray, out hit, maxRaycastDepth)) { if (hit.transform.gameObject.layer == attackLayer) { OnTargetClick?.Invoke(hit.transform.gameObject); return; } OnClick?.Invoke(hit.point); } } }
public override void Update() { UpdateState(); if (_isPressed) { Sprite.Color = ClickedColor; if (!_isPressedLastFrame) { OnClickEvent?.Invoke(); } } else if (_isHovered) { Sprite.Color = HoveredColor; } else { Sprite.Color = ButtonColor; } }
internal override void OnUpdate() { Vector2f mousePosition = Input.TackInput.MousePosition(); if (mousePosition.X >= Bounds.X && mousePosition.X <= (Bounds.X + Bounds.Width)) { if (mousePosition.Y >= Bounds.Y && mousePosition.Y <= (Bounds.Y + Bounds.Height)) { m_hovering = true; if (TackInput.MouseButtonDown(MouseButtonKey.Left)) { m_pressing = true; if (OnClickEvent != null) { if (OnClickEvent.GetInvocationList().Length > 0) { OnClickEvent.Invoke(this, EventArgs.Empty); } } } } else { m_hovering = false; } } else { m_hovering = false; } if (TackInput.MouseButtonUp(MouseButtonKey.Left)) { m_pressing = false; } }
public virtual void OnClick() { OnClickEvent?.Invoke(this); }
public virtual void OnClick() { gameObject.OnClick(); OnClickEvent?.Invoke(this, null); }
protected virtual void ClickEvent(EventArgs e) { OnClickEvent?.Invoke(this, e); }
public void OnPointerClick(PointerEventData eventData) { OnClickEvent?.Invoke(); }
public void OnClick(Expression <Func <TModel, object> > expression) { OnClickEvent?.Invoke(expression); }
public void OnMouseClickHandler() { OnClickEvent?.Invoke(this); }
private void Grid_MouseUp(object sender, MouseButtonEventArgs e) { OnClickEvent?.Invoke(); }
private void doMouseMove(Point p, bool click) { if (output.LineCount <= 0) { return; } EnsureCache(); // Estimate the line number according to cursor position int lineNum = (int)Math.Ceiling(p.Y / output.TextArea.TextView.Options.LineHeight); if (lineNum <= 0 || lineNum > output.LineCount) { if (lastHighlightedLine != -1) { var offset = visualLineInfoCache[lastHighlightedLine].Offset; output.TextArea.Document.Remove(offset, 1 + (lastClicked ? 1 : 0)); lastHighlightedLine = -1; lastClicked = false; } return; } // Calculated if the line is actually selected. var visualLine = visualLineInfoCache[lineNum]; bool validSelection = visualLine.Length != 1 && visualLine.XStart <= p.X && p.X <= visualLine.XEnd; // If (1) anything is highlighted and (2) the current line is not to be highlighted, // remove the old highlight mark if (lastHighlightedLine != -1 && (lastHighlightedLine != lineNum || !validSelection)) { var offset = visualLineInfoCache[lastHighlightedLine].Offset; output.TextArea.Document.Remove(offset, 1 + (lastClicked ? 1 : 0)); lastHighlightedLine = -1; lastClicked = false; } Mouse.OverrideCursor = validSelection ? Cursors.Hand : Cursors.Arrow; if (!validSelection) { return; // if nothing is selected, do nothing } if (lineNum != lastHighlightedLine) // need to highlight { output.TextArea.Document.Insert(visualLine.Offset, "\u2000"); } lastHighlightedLine = lineNum; bool nowClicked = click; if (lastClicked && !nowClicked) // unclick { output.TextArea.Document.Remove(visualLine.Offset, 1); } else if (!lastClicked && nowClicked) //click { OnClickEvent?.Invoke(this, new OnClickEventArg( output.TextArea.Document.GetText(visualLine.Offset + 1, visualLine.Length - 1), lineNum)); output.TextArea.Document.Insert(visualLine.Offset, "\u200B"); } lastClicked = nowClicked; }