示例#1
0
    public void SetDirection(Direction direction)
    {
        if (_canTurn == false)
        {
            return;
        }
        switch (direction)
        {
        case Direction.RIGHT:
        {
            _moveDirection = OnCameraRequest.Invoke(CameraController.RotateAxis.FORWARD, -90.0f);
            _canTurn       = false;
            break;
        }

        case Direction.LEFT:
        {
            _moveDirection = OnCameraRequest.Invoke(CameraController.RotateAxis.FORWARD, 90.0f);
            _canTurn       = false;
            break;
        }
        }
    }
示例#2
0
    private void Move()
    {
        if (Mathf.RoundToInt(Vector3.Dot(_snake[0].position, _moveDirection)) == _gridSize)
        {
            _moveDirection = OnCameraRequest.Invoke(CameraController.RotateAxis.RIGHT, 90.0f);
        }

        _canTurn = true;

        Vector3 newPos = _snake[0].position + _moveDirection;

        for (int i = _snake.Count - 1; i >= 1; --i)
        {
            _snake[i].position = _snake[i - 1].position;
            if (Vector3Int.RoundToInt(_snake[i].position) == Vector3Int.RoundToInt(newPos))
            {
                _isDead  = true;
                _canTurn = false;
            }
        }

        _snake[0].position = newPos;
    }