示例#1
0
 public void OnDispose()
 {
     luaUpdate      = null;
     luaLateUpdate  = null;
     luaFixedUpdate = null;
     luaSlowUpdate  = null;
 }
示例#2
0
 public void Restart(LuaEnv luaEnv)
 {
     luaUpdate      = luaEnv.Global.Get <OnCallBackFF>("Update");
     luaSlowUpdate  = luaEnv.Global.Get <OnCallBack>("SlowUpdate");
     luaLateUpdate  = luaEnv.Global.Get <OnCallBack>("LateUpdate");
     luaFixedUpdate = luaEnv.Global.Get <OnCallBackFloat>("FixedUpdate");
     slowUpdateFPS  = luaEnv.Global.Get <int>("SlowUpdateFPS");
     slowUpdateRate = 1F / slowUpdateFPS;
 }