/// <summary> /// Handles the Click event of the back control. /// </summary> /// <param name="sender">The source of the event.</param> /// <param name="e">The <see cref="System.Windows.RoutedEventArgs" /> instance containing the event data.</param> private void BackButton_Click(object sender, System.Windows.RoutedEventArgs e) { if (OnBackButtonClicked != null) { OnBackButtonClicked.Invoke(this, e); } }
public StreetGalleryControl() { InitializeComponent(); StreetImageListViewModel = new StreetImageListViewModel(); // 左右button的点击事件 LeftButton.Click += (sender, args) => { StreetImageListViewModel.SelectedIndex--; }; RightButton.Click += (sender, args) => { StreetImageListViewModel.SelectedIndex++; }; GalleryBackButtonControl.OnBackButtonClicked += () => { Shown = false; OnBackButtonClicked?.Invoke(); }; Carousel.SelectionChanged += (sender, arg) => { BackgroundDownImage.Source = StreetImageListViewModel.ImageViewModels[Carousel.SelectedIndex] .ThumbnailImage; // 准备动画并播放 var storyboard = new Storyboard(); // 背景切换模糊 storyboard.Children.Add(GetOpacityAnimation(BackgroundUpImage, true)); storyboard.Begin(); storyboard.Completed += (_sender, _e) => { // 设置背景图上层图片 BackgroundUpImage.Source = StreetImageListViewModel.ImageViewModels[Carousel.SelectedIndex] .ThumbnailImage; }; }; }
public void Update(GameTime gameTime) { touchCollection = TouchPanel.GetState(); while (TouchPanel.IsGestureAvailable) { gesture = TouchPanel.ReadGesture(); switch (gesture.GestureType) { case GestureType.Flick: { if (gesture.Delta.X > 0 && gesture.Delta.Y > 0) //topright { if (gesture.Delta.X < gesture.Delta.Y) { OnFlickDown?.Invoke(gesture, null); } else { OnFlickRight?.Invoke(gesture, null); } } else if (gesture.Delta.X > 0 && gesture.Delta.Y < 0) //bottomright { if (gesture.Delta.X < -gesture.Delta.Y) { OnFlickUp?.Invoke(gesture, null); } else { OnFlickRight?.Invoke(gesture, null); } } else if (gesture.Delta.X < 0 && gesture.Delta.Y < 0) //bottomleft { if (-gesture.Delta.X < -gesture.Delta.Y) { OnFlickUp?.Invoke(gesture, null); } else { OnFlickLeft?.Invoke(gesture, null); } } else if (gesture.Delta.X < 0 && gesture.Delta.Y > 0) //topleft { if (-gesture.Delta.X < gesture.Delta.Y) { OnFlickDown?.Invoke(gesture, null); } else { OnFlickLeft?.Invoke(gesture, null); } } break; } case GestureType.Tap: { if (ScaledResolution != Vector2.Zero) { OnTap?.Invoke(new Vector2(gesture.Position.X / TouchPanel.DisplayWidth * ScaledResolution.X, gesture.Position.Y / TouchPanel.DisplayHeight * ScaledResolution.Y), null); } break; } } } if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) { OnBackButtonClicked?.Invoke(this, null); } }
private void BackButton_Click(object sender, EventArgs e) { InitializePlayers(); OnBackButtonClicked?.Invoke(this, EventArgs.Empty); }
public BackButtonControl() { InitializeComponent(); BackButton.Click += (sender, args) => { OnBackButtonClicked?.Invoke(); }; }
private void BackButton_Click(object sender, EventArgs e) { OnBackButtonClicked?.Invoke(this, EventArgs.Empty); }